21 citations · 26 across the 3 of their papers we have counts for
3 papers
cs.HC2022★ 5 cited
Personalized Game Difficulty Prediction Using Factorization Machines
Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli +1
The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience. However, user diversity makes such difficulty estimation har…
cs.AI2022
Predicting Customer Lifetime Value in Free-to-Play Games
Paolo Burelli
As game companies increasingly embrace a service-oriented business model, the need for predictive models of players becomes more pressing. Multiple activities, such as user acquisi…
cs.AI2022★ 21 cited
Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games
Jeppe Theiss Kristensen, Paolo Burelli
In freemium games, the revenue from a player comes from the in-app purchases made and the advertisement to which that player is exposed. The longer a player is playing the game, th…