22 citations · 129 across the 18 of their papers we have counts for
6 papers · 1 filter
Procedurally generating rules to adapt difficulty for narrative puzzle games
Thomas Volden, Djordje Grbic, Paolo Burelli
This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educa…
Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity
Christine Hegedues, Joao Pedro Dias Constantino, Laurits Dixen +1
Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply alteri…
Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters
Chiara Gorlini, Laurits Dixen, Paolo Burelli
The Uncanny Valley phenomenon refers to the feeling of unease that arises when interacting with characters that appear almost, but not quite, human-like. First theorised by Masahir…
Procedural content generation of puzzle games using conditional generative adversarial networks
Andreas Hald, Jens Struckmann Hansen, Jeppe Kristensen +1
In this article, we present an experimental approach to using parameterized Generative Adversarial Networks (GANs) to produce levels for the puzzle game Lily's Garden. We extract t…
Estimating player completion rate in mobile puzzle games using reinforcement learning
Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli
In this work we investigate whether it is plausible to use the performance of a reinforcement learning (RL) agent to estimate the difficulty measured as the player completion rate…
Creating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering
Dannie Korsgaard, Thomas Bjorner, Pernille Krog Sorensen +1
Personas are models of users that incorporate motivations, wishes, and objectives; These models are employed in user-centred design to help design better user experiences and have…