activity
20202026
most citedCreating user stereotypes for persona development from qualitative data through semi-automatic subspace clustering

22 citations · 129 across the 18 of their papers we have counts for

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7 papers · 1 filter

cs.HC2025

Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal

Gianmarco Tedeschi, Rune Kristian Lundedal Nielsen, Paolo Burelli

This study investigates the psychophysiological effects of loot box interactions in video games and their potential similarities to those recorded during gambling interactions. Usi…

cs.HC2025

On the dynamics of affective states during play and the role of confusion

Thomas Vase Schultz Volden, Oleg Jarma Montoya, Paolo Burelli +1

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative g…

cs.HC2024★ 2 cited

Children's expressed emotions during playful learning games

Thomas Vase Schultz Volden, Paolo Burelli

Studies on software tutoring systems for complex learning have shown that confusion has a beneficial relationship with the learning experience and student engagement (Arguel et al.…

cs.HC2023★ 5 cited

Procedurally generating rules to adapt difficulty for narrative puzzle games

Thomas Volden, Djordje Grbic, Paolo Burelli

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educa…

cs.HC2023★ 4 cited

Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity

Christine Hegedues, Joao Pedro Dias Constantino, Laurits Dixen +1

Game difficulty is a crucial aspect of game design, that can be directly influenced by tweaking game mechanics. Perceived difficulty can however also be influenced by simply alteri…

cs.HC2023★ 5 cited

Investigating the Uncanny Valley Phenomenon Through the Temporal Dynamics of Neural Responses to Virtual Characters

Chiara Gorlini, Laurits Dixen, Paolo Burelli

The Uncanny Valley phenomenon refers to the feeling of unease that arises when interacting with characters that appear almost, but not quite, human-like. First theorised by Masahir…

cs.HC2022★ 5 cited

Personalized Game Difficulty Prediction Using Factorization Machines

Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli +1

The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience. However, user diversity makes such difficulty estimation har…