21 citations · 29 across the 6 of their papers we have counts for
6 papers · 1 filter
Improving Collaborative Storytelling with a Multi-Agent Framework Based on Large Language Models
Arturo Valdivia, Paolo Burelli
The topic of Co-creation, i.e., AI agents interacting with humans to generate outputs (e.g., art), has gained significant attention recently. However, most studies focus on adult-h…
Evaluating Quality of Gaming Narratives Co-created with AI
Arturo Valdivia, Paolo Burelli
This paper proposes a structured methodology to evaluate AI-generated game narratives, leveraging the Delphi study structure with a panel of narrative design experts. Our approach…
AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games
Mille Mei Zhen Loo, Gert Luzkov, Paolo Burelli
Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with…
Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data
Jeppe Theiss Kristensen, Paolo Burelli
Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, th…
Predicting Customer Lifetime Value in Free-to-Play Games
Paolo Burelli
As game companies increasingly embrace a service-oriented business model, the need for predictive models of players becomes more pressing. Multiple activities, such as user acquisi…
Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games
Jeppe Theiss Kristensen, Paolo Burelli
In freemium games, the revenue from a player comes from the in-app purchases made and the advertisement to which that player is exposed. The longer a player is playing the game, th…