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20222026
most citedCombining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games

21 citations · 29 across the 6 of their papers we have counts for

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6 papers · 1 filter

cs.AI2026

Improving Collaborative Storytelling with a Multi-Agent Framework Based on Large Language Models

Arturo Valdivia, Paolo Burelli

The topic of Co-creation, i.e., AI agents interacting with humans to generate outputs (e.g., art), has gained significant attention recently. However, most studies focus on adult-h…

cs.AI2025

Evaluating Quality of Gaming Narratives Co-created with AI

Arturo Valdivia, Paolo Burelli

This paper proposes a structured methodology to evaluate AI-generated game narratives, leveraging the Delphi study structure with a panel of narrative design experts. Our approach…

cs.AI20253 cited

AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games

Mille Mei Zhen Loo, Gert Luzkov, Paolo Burelli

Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with…

cs.AI2024

Difficulty Modelling in Mobile Puzzle Games: An Empirical Study on Different Methods to Combine Player Analytics and Simulated Data

Jeppe Theiss Kristensen, Paolo Burelli

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, th…

cs.AI2022

Predicting Customer Lifetime Value in Free-to-Play Games

Paolo Burelli

As game companies increasingly embrace a service-oriented business model, the need for predictive models of players becomes more pressing. Multiple activities, such as user acquisi…

cs.AI202221 cited

Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games

Jeppe Theiss Kristensen, Paolo Burelli

In freemium games, the revenue from a player comes from the in-app purchases made and the advertisement to which that player is exposed. The longer a player is playing the game, th…