49 citations · 150 across the 12 of their papers we have counts for
12 papers
STyMo: Fast and Controllable Few-Shot Motion Style Transfer
Jose Luis Ponton, Alexander Winkler, Ladislav Kavan +2
Supporting a wide variety of motion styles is critical for creating diverse virtual characters, but current methods either require large stylized datasets or pre-trained models tha…
Environment-aware Motion Matching
Jose Luis Ponton, Sheldon Andrews, Carlos Andujar +1
Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary…
Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles
Jose Luis Ponton, Eduardo Alvarado, Lin Geng Foo +3
Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet an…
Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction
Jose Luis Ponton, Reza Keshavarz, Alejandro Beacco +1
Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, man…
Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments
Haoran Yun, Jose Luis Ponton, Alejandro Beacco +2
An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realis…
DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization
Jose Luis Ponton, Eduard Pujol, Andreas Aristidou +2
High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with few…
SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data
Jose Luis Ponton, Haoran Yun, Andreas Aristidou +2
Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the M…
Motion Matching for Character Animation and Virtual Reality Avatars in Unity
Jose Luis Ponton
Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-con…
Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality
Jose Luis Ponton, Víctor Ceballos, Lesly Acosta +3
In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very…
Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency
Haoran Yun, Jose Luis Ponton, Carlos Andujar +1
The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy a…
AvatarGo: Plug and Play self-avatars for VR
Jose Luis Ponton, Eva Monclus, Nuria Pelechano
The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communic…
Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices
Jose Luis Ponton, Haoran Yun, Carlos Andujar +1
The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive V…