49 citations · 150 across the 12 of their papers we have counts for
4 papers · 1 filter
SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data
Jose Luis Ponton, Haoran Yun, Andreas Aristidou +2
Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the M…
Motion Matching for Character Animation and Virtual Reality Avatars in Unity
Jose Luis Ponton
Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-con…
Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality
Jose Luis Ponton, Víctor Ceballos, Lesly Acosta +3
In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very…
Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency
Haoran Yun, Jose Luis Ponton, Carlos Andujar +1
The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy a…