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20222026
most citedSparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data

49 citations · 150 across the 12 of their papers we have counts for

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7 papers · 1 filter

cs.GR2026

STyMo: Fast and Controllable Few-Shot Motion Style Transfer

Jose Luis Ponton, Alexander Winkler, Ladislav Kavan +2

Supporting a wide variety of motion styles is critical for creating diverse virtual characters, but current methods either require large stylized datasets or pre-trained models tha…

cs.GR2025★ 3 cited

Environment-aware Motion Matching

Jose Luis Ponton, Sheldon Andrews, Carlos Andujar +1

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary…

cs.GR2025

Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles

Jose Luis Ponton, Eduardo Alvarado, Lin Geng Foo +3

Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet an…

cs.GR2024★ 7 cited

Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments

Haoran Yun, Jose Luis Ponton, Alejandro Beacco +2

An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realis…

cs.GR2024★ 3 cited

DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization

Jose Luis Ponton, Eduard Pujol, Andreas Aristidou +2

High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with few…

cs.GR2023★ 49 cited

SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data

Jose Luis Ponton, Haoran Yun, Andreas Aristidou +2

Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the M…

cs.GR2023★ 1 cited

Motion Matching for Character Animation and Virtual Reality Avatars in Unity

Jose Luis Ponton

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-con…