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20212025
most citedRip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids

15 citations · 65 across the 21 of their papers we have counts for

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Showing 2024Show all

6 papers · 1 filter

cs.CV2024

Locate n' Rotate: Two-stage Openable Part Detection with Foundation Model Priors

Siqi Li, Xiaoxue Chen, Haoyu Cheng +3

Detecting the openable parts of articulated objects is crucial for downstream applications in intelligent robotics, such as pulling a drawer. This task poses a multitasking challen…

cs.CV2024

RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image

Xiaoxue Chen, Jv Zheng, Hao Huang +8

The generation of high-quality 3D car assets is essential for various applications, including video games, autonomous driving, and virtual reality. Current 3D generation methods ut…

cs.CV2024

Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty

Saining Zhang, Baijun Ye, Xiaoxue Chen +5

Robust and realistic rendering for large-scale road scenes is essential in autonomous driving simulation. Recently, 3D Gaussian Splatting (3D-GS) has made groundbreaking progress i…

cs.CV2024★ 15 cited

Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids

Junchen Liu, Wenbo Hu, Zhuo Yang +6

Despite significant advancements in Neural Radiance Fields (NeRFs), the renderings may still suffer from aliasing and blurring artifacts, since it remains a fundamental challenge t…

cs.CV2024★ 1 cited

Spectrally Pruned Gaussian Fields with Neural Compensation

Runyi Yang, Zhenxin Zhu, Zhou Jiang +6

Recently, 3D Gaussian Splatting, as a novel 3D representation, has garnered attention for its fast rendering speed and high rendering quality. However, this comes with high memory…

cs.CV2024★ 1 cited

Ultraman: Single Image 3D Human Reconstruction with Ultra Speed and Detail

Mingjin Chen, Junhao Chen, Xiaojun Ye +4

3D human body reconstruction has been a challenge in the field of computer vision. Previous methods are often time-consuming and difficult to capture the detailed appearance of the…