18 citations · 30 across the 4 of their papers we have counts for
4 papers
Inverse Kinematics with Dual-Quaternions, Exponential-Maps, and Joint Limits
Ben Kenwright
We present a novel approach for solving articulated inverse kinematic problems (e.g., character structures) by means of an iterative dual-quaternion and exponentialmapping approach…
Real-Time Character Inverse Kinematics using the Gauss-Seidel Iterative Approximation Method
Ben Kenwright
We present a realistic, robust, and computationally fast method of solving highly non-linear inverse kinematic problems with angular limits using the Gauss-Seidel iterative method.…
Fast Efficient Fixed-Size Memory Pool: No Loops and No Overhead
Ben Kenwright
In this paper, we examine a ready-to-use, robust, and computationally fast fixed-size memory pool manager with no-loops and no-memory overhead that is highly suited towards time-cr…
Watch Your Step: Real-Time Adaptive Character Stepping
Ben Kenwright
An effective 3D stepping control algorithm that is computationally fast, robust, and easy to implement is extremely important and valuable to character animation research. In this…