18 citations · 35 across the 12 of their papers we have counts for
12 papers
Real-Time Character Rise Motions
Ben Kenwright
This paper presents an uncomplicated dynamic controller for generating physically-plausible three-dimensional full-body biped character rise motions on-the-fly at run-time. Our low…
Scalable Real-Time Vehicle Deformation for Interactive Environments
Ben Kenwright
This paper proposes a real-time physically-based method for simulating vehicle deformation. Our system synthesizes vehicle deformation characteristics by considering a low-dimensio…
Convex Hulls: Surface Mapping onto a Sphere
Ben Kenwright
Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accur…
Dual-Quaternion Fourier Transform
Benjamin Kenwright
Fourier transform (FT) plays a crucial role in a broad range of applications, from enhancement, restoration and analysis through to security, compression and manipulation. The Four…
Dual-Quaternion Julia Fractals
Ben Kenwright
Fractals offer the ability to generate fascinating geometric shapes with all sorts of unique characteristics (for instance, fractal geometry provides a basis for modelling infinite…
A Survey on Dual-Quaternions
Benjamin Kenwright
Over the past few years, the applications of dual-quaternions have not only developed in many different directions but has also evolved in exciting ways in several areas. As dual-q…
Dual-Quaternion Interpolation
Benjamin Kenwright
Transformations in the field of computer graphics and geometry are one of the most important concepts for efficient manipulation and control of objects in 2-dimensional and 3-dimen…
Dual-Quaternions: Theory and Applications in Sound
Benjamin Kenwright
Sound is a fundamental and rich source of information; playing a key role in many areas from humanities and social sciences through to engineering and mathematics. Sound is more th…
Inverse Kinematics with Dual-Quaternions, Exponential-Maps, and Joint Limits
Ben Kenwright
We present a novel approach for solving articulated inverse kinematic problems (e.g., character structures) by means of an iterative dual-quaternion and exponentialmapping approach…
Real-Time Character Inverse Kinematics using the Gauss-Seidel Iterative Approximation Method
Ben Kenwright
We present a realistic, robust, and computationally fast method of solving highly non-linear inverse kinematic problems with angular limits using the Gauss-Seidel iterative method.…
Fast Efficient Fixed-Size Memory Pool: No Loops and No Overhead
Ben Kenwright
In this paper, we examine a ready-to-use, robust, and computationally fast fixed-size memory pool manager with no-loops and no-memory overhead that is highly suited towards time-cr…
Watch Your Step: Real-Time Adaptive Character Stepping
Ben Kenwright
An effective 3D stepping control algorithm that is computationally fast, robust, and easy to implement is extremely important and valuable to character animation research. In this…