activity
20212026
most citedEditable Free-viewpoint Video Using a Layered Neural Representation

80 citations · 168 across the 11 of their papers we have counts for

collaborators

11 papers

cs.GR2026

Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings

Yutao Ming, Teng Xu, Youjia Wang +6

Figurative paintings are often approached as if they depict a single recoverable 3D scene: viewers infer depth and occlusion, and reconstruction pipelines attempt to converge to on…

cs.CV2024

AerialGo: Walking-through City View Generation from Aerial Perspectives

Fuqiang Zhao, Yijing Guo, Siyuan Yang +6

High-quality 3D urban reconstruction is essential for applications in urban planning, navigation, and AR/VR. However, capturing detailed ground-level data across cities is both lab…

cs.CV2024★ 40 cited

LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives

Jiadi Cui, Junming Cao, Fuqiang Zhao +7

Large garages are ubiquitous yet intricate scenes that present unique challenges due to their monotonous colors, repetitive patterns, reflective surfaces, and transparent vehicle g…

cs.GR2023

NEPHELE: A Neural Platform for Highly Realistic Cloud Radiance Rendering

Haimin Luo, Siyuan Zhang, Fuqiang Zhao +10

We have recently seen tremendous progress in neural rendering (NR) advances, i.e., NeRF, for photo-real free-view synthesis. Yet, as a local technique based on a single computer/GP…

cs.GR2022★ 3 cited

Human Performance Modeling and Rendering via Neural Animated Mesh

Fuqiang Zhao, Yuheng Jiang, Kaixin Yao +8

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mes…

cs.CV2022★ 4 cited

Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time

Liao Wang, Jiakai Zhang, Xinhang Liu +6

Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can…

cs.CV2022★ 5 cited

NeuVV: Neural Volumetric Videos with Immersive Rendering and Editing

Jiakai Zhang, Liao Wang, Xinhang Liu +7

Some of the most exciting experiences that Metaverse promises to offer, for instance, live interactions with virtual characters in virtual environments, require real-time photo-rea…

cs.CV2021★ 3 cited

HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs

Fuqiang Zhao, Wei Yang, Jiakai Zhang +4

Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to s…

cs.CV2021★ 2 cited

MirrorNeRF: One-shot Neural Portrait Radiance Field from Multi-mirror Catadioptric Imaging

Ziyu Wang, Liao Wang, Fuqiang Zhao +3

Photo-realistic neural reconstruction and rendering of the human portrait are critical for numerous VR/AR applications. Still, existing solutions inherently rely on multi-view capt…

cs.CV2021★ 80 cited

Editable Free-viewpoint Video Using a Layered Neural Representation

Jiakai Zhang, Xinhang Liu, Xinyi Ye +6

Generating free-viewpoint videos is critical for immersive VR/AR experience but recent neural advances still lack the editing ability to manipulate the visual perception for large…

cs.CV2021★ 31 cited

MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo

Anpei Chen, Zexiang Xu, Fuqiang Zhao +4

We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that…