activity
20212025
most citedD-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup

2 citations · 6 across the 9 of their papers we have counts for

collaborators

11 papers

cs.GR2025

GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality

Anastasiya Pechko, Piotr Borycki, Joanna Waczyńska +4

As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content…

cs.CV2025

REdiSplats: Ray Tracing for Editable Gaussian Splatting

Krzysztof Byrski, Grzegorz Wilczyński, Weronika Smolak-Dyżewska +4

Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This r…

cs.GR2025

MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization

Rafał Tobiasz, Grzegorz Wilczyński, Marcin Mazur +3

Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numer…

cs.CV2024★ 1 cited

MiraGe: Editable 2D Images using Gaussian Splatting

Joanna Waczyńska, Tomasz Szczepanik, Piotr Borycki +3

Implicit Neural Representations (INRs) approximate discrete data through continuous functions and are commonly used for encoding 2D images. Traditional image-based INRs employ neur…

cs.CV2024

GASP: Gaussian Splatting for Physic-Based Simulations

Piotr Borycki, Weronika Smolak, Joanna Waczyńska +3

Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques su…

cs.CV2024★ 2 cited

D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup

Joanna Waczyńska, Piotr Borycki, Joanna Kaleta +2

Over the past years, we have observed an abundance of approaches for modeling dynamic 3D scenes using Gaussian Splatting (GS). Such solutions use GS to represent the scene's struct…

cs.CV2024

HyperPlanes: Hypernetwork Approach to Rapid NeRF Adaptation

Paweł Batorski, Dawid Malarz, Marcin Przewięźlikowski +3

Neural radiance fields (NeRFs) are a widely accepted standard for synthesizing new 3D object views from a small number of base images. However, NeRFs have limited generalization pr…

cs.CV2024★ 1 cited

Deepfake for the Good: Generating Avatars through Face-Swapping with Implicit Deepfake Generation

Georgii Stanishevskii, Jakub Steczkiewicz, Tomasz Szczepanik +3

Numerous emerging deep-learning techniques have had a substantial impact on computer graphics. Among the most promising breakthroughs are the rise of Neural Radiance Fields (NeRFs)…

cs.CV2024

GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting

Joanna Waczyńska, Piotr Borycki, Sławomir Tadeja +2

Gaussian Splatting (GS) is a novel, state-of-the-art technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions…

cs.CV2023★ 1 cited

Gaussian Splatting with NeRF-based Color and Opacity

Dawid Malarz, Weronika Smolak, Jacek Tabor +2

Neural Radiance Fields (NeRFs) have demonstrated the remarkable potential of neural networks to capture the intricacies of 3D objects. By encoding the shape and color information w…

cs.CV2021★ 1 cited

HyperPocket: Generative Point Cloud Completion

Przemysław Spurek, Artur Kasymov, Marcin Mazur +5

Scanning real-life scenes with modern registration devices typically give incomplete point cloud representations, mostly due to the limitations of the scanning process and 3D occlu…