activity
20192025
most citedHow Accurate is the Positioning in VR? Using Motion Capture and Robotics to Compare Positioning Capabilities of Popular VR Headsets

8 citations · 13 across the 6 of their papers we have counts for

collaborators

8 papers

cs.RO2025

A Virtual Mechanical Interaction Layer Enables Resilient Human-to-Robot Object Handovers

Omar Faris, Sławomir Tadeja, Fulvio Forni

Object handover is a common form of interaction that is widely present in collaborative tasks. However, achieving it efficiently remains a challenge. We address the problem of ensu…

cs.RO2025★ 1 cited

Using Mobile AR for Rapid Feasibility Analysis for Deployment of Robots: A Usability Study with Non-Expert Users

Krzysztof Zielinski, Slawomir Tadeja, Bruce Blumberg +1

Automating a production line with robotic arms is a complex, demanding task that requires not only substantial resources but also a deep understanding of the automated processes an…

cs.RO2024★ 8 cited

How Accurate is the Positioning in VR? Using Motion Capture and Robotics to Compare Positioning Capabilities of Popular VR Headsets

Adam Banaszczyk, Mikołaj Łysakowski, Michał R. Nowicki +2

In this paper, we introduce a new methodology for assessing the positioning accuracy of virtual reality (VR) headsets, utilizing a cooperative industrial robot to simulate user hea…

cs.CV2023

Real-Time Onboard Object Detection for Augmented Reality: Enhancing Head-Mounted Display with YOLOv8

Mikołaj Łysakowski, Kamil Żywanowski, Adam Banaszczyk +3

This paper introduces a software architecture for real-time object detection using machine learning (ML) in an augmented reality (AR) environment. Our approach uses the recent stat…

cs.CV2021

HyperColor: A HyperNetwork Approach for Synthesizing Auto-colored 3D Models for Game Scenes Population

Ivan Kostiuk, Przemysław Stachura, Sławomir K. Tadeja +2

Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within t…

cs.HC2021

Jarvis for Aeroengine Analytics: A Speech Enhanced Virtual Reality Demonstrator Based on Mining Knowledge Databases

Sławomir Konrad Tadeja, Krzysztof Kutt, Yupu Lu +3

In this paper, we present a Virtual Reality (VR) based environment where the engineer interacts with incoming data from a fleet of aeroengines. This data takes the form of 3D compu…

cs.HC2019★ 2 cited

PhotoTwinVR: An Immersive System for Manipulation, Inspection and Dimension Measurements of the 3D Photogrammetric Models of Real-Life Structures in Virtual Reality

Slawomir Konrad Tadeja, Wojciech Rydlewicz, Yupu Lu +3

Photogrammetry is a science dealing with obtaining reliable information about physical objects using their imagery description. Recent advancements in the development of Virtual Re…

cs.HC2019★ 2 cited

AeroVR: Immersive Visualization System for Aerospace Design

Slawomir Konrad Tadeja, Pranay Seshadri, Per Ola Kristensson

One of today's most propitious immersive technologies is virtual reality (VR). This term is colloquially associated with headsets that transport users to a bespoke, built-for-purpo…