2 citations · 6 across the 9 of their papers we have counts for
3 papers · 1 filter
GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality
Anastasiya Pechko, Piotr Borycki, Joanna Waczyńska +4
As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content…
REdiSplats: Ray Tracing for Editable Gaussian Splatting
Krzysztof Byrski, Grzegorz Wilczyński, Weronika Smolak-Dyżewska +4
Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This r…
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
Rafał Tobiasz, Grzegorz Wilczyński, Marcin Mazur +3
Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numer…