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cs.GR2025
GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality
Anastasiya Pechko, Piotr Borycki, Joanna Waczyńska +4
As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content…
cs.GR2025
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
Rafał Tobiasz, Grzegorz Wilczyński, Marcin Mazur +3
Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numer…