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20182023
most citedSupervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

55 citations · 171 across the 21 of their papers we have counts for

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Showing 2022Show all

5 papers · 1 filter

cs.CV2022

RLogist: Fast Observation Strategy on Whole-slide Images with Deep Reinforcement Learning

Boxuan Zhao, Jun Zhang, Deheng Ye +4

Whole-slide images (WSI) in computational pathology have high resolution with gigapixel size, but are generally with sparse regions of interest, which leads to weak diagnostic rele…

cs.LG2022★ 12 cited

Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning

Hua Wei, Jingxiao Chen, Xiyang Ji +11

This paper introduces Honor of Kings Arena, a reinforcement learning (RL) environment based on Honor of Kings, one of the world's most popular games at present. Compared to other e…

cs.LG2022

Dynamics-Adaptive Continual Reinforcement Learning via Progressive Contextualization

Tiantian Zhang, Zichuan Lin, Yuxing Wang +7

A key challenge of continual reinforcement learning (CRL) in dynamic environments is to promptly adapt the RL agent's behavior as the environment changes over its lifetime, while m…

cs.NE2022★ 6 cited

Heterogeneous Multi-agent Zero-Shot Coordination by Coevolution

Ke Xue, Yutong Wang, Cong Guan +5

Generating agents that can achieve zero-shot coordination (ZSC) with unseen partners is a new challenge in cooperative multi-agent reinforcement learning (MARL). Recently, some stu…

cs.LG2022★ 6 cited

MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learned

Anssi Kanervisto, Stephanie Milani, Karolis Ramanauskas +19

Reinforcement learning competitions advance the field by providing appropriate scope and support to develop solutions toward a specific problem. To promote the development of more…