55 citations · 109 across the 6 of their papers we have counts for
9 papers
MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learned
Anssi Kanervisto, Stephanie Milani, Karolis Ramanauskas +19
Reinforcement learning competitions advance the field by providing appropriate scope and support to develop solutions toward a specific problem. To promote the development of more…
Learning Diverse Policies in MOBA Games via Macro-Goals
Yiming Gao, Bei Shi, Xueying Du +10
Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Ev…
Boosting Offline Reinforcement Learning with Residual Generative Modeling
Hua Wei, Deheng Ye, Zhao Liu +5
Offline reinforcement learning (RL) tries to learn the near-optimal policy with recorded offline experience without online exploration. Current offline RL research includes: 1) gen…
MapGo: Model-Assisted Policy Optimization for Goal-Oriented Tasks
Menghui Zhu, Minghuan Liu, Jian Shen +7
In Goal-oriented Reinforcement learning, relabeling the raw goals in past experience to provide agents with hindsight ability is a major solution to the reward sparsity problem. In…
Towards Playing Full MOBA Games with Deep Reinforcement Learning
Deheng Ye, Guibin Chen, Wen Zhang +15
MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc.…
Which Heroes to Pick? Learning to Draft in MOBA Games with Neural Networks and Tree Search
Sheng Chen, Menghui Zhu, Deheng Ye +3
Hero drafting is essential in MOBA game playing as it builds the team of each side and directly affects the match outcome. State-of-the-art drafting methods fail to consider: 1) dr…