27 citations · 69 across the 34 of their papers we have counts for
3 papers · 1 filter
Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction
Zijian Huang, Suiliang Mai, Chuankun Zheng +2
Conventional 3D Gaussian Splatting (3DGS) requires depth sorting and ordered alpha blending to correctly render overlapping Gaussian primitives. Stochastic transparency enables sor…
GeRM: A Generative Rendering Model From Physically Realistic to Photorealistic
Jiayuan Lu, Rengan Xie, Xuancheng Jin +5
While physically-based rendering (PBR) simulates light transport that guarantees physical realism, achieving true photorealistic rendering (PRR) demands prohibitive time and labor,…
Fuse3D: Generating 3D Assets Controlled by Multi-Image Fusion
Xuancheng Jin, Rengan Xie, Wenting Zheng +3
Recently, generating 3D assets with the control of condition images has achieved impressive quality. However, existing 3D generation methods are limited to handling a single contro…