activity
20232026
most citedLiDAR-GS:Real-time LiDAR Re-Simulation using Gaussian Splatting

2 citations · 2 across the 14 of their papers we have counts for

collaborators

16 papers

cs.CV2026

GS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets

Jieting Xu, Rengan Xie, Zijian Huang +3

Gaussian Splatting (GS) excels at novel-view synthesis but encodes baked-in radiance, tightly entangling illumination with geometry and preventing seamless integration into physica…

cs.GR2026

ESG: Generating Physically Consistent Dynamic 3D Scenes from Text Descriptions

Xintong Fang, Zhiyuan Fang, Rengan Xie +6

Recent progress in image and 3D scene generation has enabled increasingly realistic static environments, yet most methods remain confined to such static configurations. Generating…

cs.CV2026

ES3D: Embedding Semantics into 3D Space for Component-Aware Editing

Xuancheng Jin, Rengan Xie, Jiayuan Lu +5

Existing 3D editing methods have made notable progress in controllability, yet they remain limited in several important ways. Most approaches rely on text-driven editing, which str…

cs.CV2026

HIVE-3D: Hierarchical Voxel Enhancement for High-Quality 3D Scene Generation

Bin Zang, Wenting Zheng, Xiaoliang Luo +8

Recently, a line of works can generate impressive 3D objects from a single image, but they are limited by restricted representation resolution, making them unsuitable for 3D scene…

cs.CV2026

Texture++: Elevating 3D Asset Texture Resolution with a Region-Aware Diffusion Model

Shuaiwei Wang, Shi Li, Jieting Xu +4

Numerous 3D assets are discarded due to low texture resolution, while current super-resolution models ignore texture maps and focus on natural images. An efficient and generalizabl…

cs.CV2025

LiDAR-GS++:Improving LiDAR Gaussian Reconstruction via Diffusion Priors

Qifeng Chen, Jiarun Liu, Rengan Xie +5

Recent GS-based rendering has made significant progress for LiDAR, surpassing Neural Radiance Fields (NeRF) in both quality and speed. However, these methods exhibit artifacts in e…

cs.CV2025

Leveraging Pretrained Diffusion Models for Zero-Shot Part Assembly

Ruiyuan Zhang, Qi Wang, Jiaxiang Liu +3

3D part assembly aims to understand part relationships and predict their 6-DoF poses to construct realistic 3D shapes, addressing the growing demand for autonomous assembly, which…

cs.CV2024

SGW-based Multi-Task Learning in Vision Tasks

Ruiyuan Zhang, Yuyao Chen, Yuchi Huo +4

Multi-task-learning(MTL) is a multi-target optimization task. Neural networks try to realize each target using a shared interpretative space within MTL. However, as the scale of da…

cs.CV2024★ 2 cited

LiDAR-GS:Real-time LiDAR Re-Simulation using Gaussian Splatting

Qifeng Chen, Sheng Yang, Sicong Du +4

We present LiDAR-GS, a Gaussian Splatting (GS) method for real-time, high-fidelity re-simulation of LiDAR scans in public urban road scenes. Recent GS methods proposed for cameras…

cs.CV2024

AdaptiveFusion: Adaptive Multi-Modal Multi-View Fusion for 3D Human Body Reconstruction

Anjun Chen, Xiangyu Wang, Zhi Xu +5

Recent advancements in sensor technology and deep learning have led to significant progress in 3D human body reconstruction. However, most existing approaches rely on data from a s…

cs.CV2024

Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling

Yuxin Dai, Qi Wang, Jingsen Zhu +4

We present MIRReS, a novel two-stage inverse rendering framework that jointly reconstructs and optimizes the explicit geometry, material, and lighting from multi-view images. Unlik…

cs.CV2024

HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videos

Qifeng Chen, Rengan Xie, Kai Huang +4

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the…

cs.GR2024

LDM: Large Tensorial SDF Model for Textured Mesh Generation

Rengan Xie, Wenting Zheng, Kai Huang +5

Previous efforts have managed to generate production-ready 3D assets from text or images. However, these methods primarily employ NeRF or 3D Gaussian representations, which are not…

cs.CV2024

CT-NeRF: Incremental Optimizing Neural Radiance Field and Poses with Complex Trajectory

Yunlong Ran, Yanxu Li, Qi Ye +4

Neural radiance field (NeRF) has achieved impressive results in high-quality 3D scene reconstruction. However, NeRF heavily relies on precise camera poses. While recent works like…

cs.CV2024

2L3: Lifting Imperfect Generated 2D Images into Accurate 3D

Yizheng Chen, Rengan Xie, Qi Ye +5

Reconstructing 3D objects from a single image is an intriguing but challenging problem. One promising solution is to utilize multi-view (MV) 3D reconstruction to fuse generated MV…

cs.CV2023

In-Hand 3D Object Reconstruction from a Monocular RGB Video

Shijian Jiang, Qi Ye, Rengan Xie +4

Our work aims to reconstruct a 3D object that is held and rotated by a hand in front of a static RGB camera. Previous methods that use implicit neural representations to recover th…