27 citations · 69 across the 34 of their papers we have counts for
14 papers · 1 filter
Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing
Jingsen Zhu, Fujun Luan, Yuchi Huo +7
Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-…
Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact Constraint
Haoming Li, Xinzhuo Lin, Yang Zhou +4
3D grasp synthesis generates grasping poses given an input object. Existing works tackle the problem by learning a direct mapping from objects to the distributions of grasping pose…
ImmFusion: Robust mmWave-RGB Fusion for 3D Human Body Reconstruction in All Weather Conditions
Anjun Chen, Xiangyu Wang, Kun Shi +6
3D human reconstruction from RGB images achieves decent results in good weather conditions but degrades dramatically in rough weather. Complementary, mmWave radars have been employ…
Contour-Aware Equipotential Learning for Semantic Segmentation
Xu Yin, Dongbo Min, Yuchi Huo +1
With increasing demands for high-quality semantic segmentation in the industry, hard-distinguishing semantic boundaries have posed a significant threat to existing solutions. Inspi…
Rule-based Procedural Tree Modeling Approach
Yinhui Yang, Rui Wang, Yuchi Huo
In some entertainment and virtual reality applications, it is necessary to model and draw the real world realistically, so as to improve the fidelity of natural scenes and make use…
An Interactive Image-based Modeling System
Zhi He, Rui Wang, Wei Hua +1
This paper propose a interactive 3D modeling method and corresponding system based on single or multiple uncalibrated images. The main feature of this method is that, according to…
Real-time Rendering and Editing of Scattering Effects for Translucent Objects
Rui Wang, Wei Hua, Yuchi Huo +1
The photorealistic rendering of the transparent effect of translucent objects is a hot research topic in recent years. A real-time photorealistic rendering and material dynamic edi…
A Virtual Point Light Generation Method in Close-Range Area
Shihao Jin, Rui Wang, Wenting Zheng +2
This paper proposes a new hybrid algorithm for sampling virtual point light (VPL). The indirect lighting calculation of the scene is used to distribute the VPL reasonably. In the p…
Variational Hierarchical Directed Bounding Box Construction for Solid Mesh Models
Rui Wang, Wei Hua, Gaofeng Xu +2
Object oriented bounding box tree (OBB-Tree for short) has many applications in collision detection, real-time rendering, etc. It has a wide range of applications. The construction…
Normal and Visibility Estimation of Human Face from a Single Image
Fuzhi Zhong, Rui Wang, Yuchi Huo +1
Recent work on the intrinsic image of humans starts to consider the visibility of incident illumination and encodes the light transfer function by spherical harmonics. In this pape…
Sparse Sampling and Completion for Light Transport in VPL-based Rendering
Yuchi Huo, Rui Wang, Xinguo Liu +1
The many-light formulation provides a general framework for rendering various illumination effects using hundreds of thousands of virtual point lights (VPLs). To efficiently gather…
Morphological Anti-Aliasing Method for Boundary Slope Prediction
Yuchen Zhong, Yuchi Huo, Rui Wang
Image pixel aliasing caused by insufficient sampling is a long-standing problem in the field of computer graphics. It has always been the goal of researchers to seek anti-aliasing…
Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network
Hangming Fan, Rui Wang, Yuchi Huo +1
Real-time Monte Carlo denoising aims at removing severe noise under low samples per pixel (spp) in a strict time budget. Recently, kernel-prediction methods use a neural network to…
Extension: Adaptive Sampling with Implicit Radiance Field
Yuchi Huo
This manuscript discusses the extension of adaptive light field sampling with implicit radiance fields.