activity
20182022
most citedFrom Motor Control to Team Play in Simulated Humanoid Football

12 citations · 13 across the 4 of their papers we have counts for

collaborators

6 papers

cs.GT2022

Game Theoretic Rating in N-player general-sum games with Equilibria

Luke Marris, Marc Lanctot, Ian Gemp +5

Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Tr…

cs.MA2022

Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments

Ian Gemp, Thomas Anthony, Yoram Bachrach +24

The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simul…

cs.AI20221 cited

NeuPL: Neural Population Learning

Siqi Liu, Luke Marris, Daniel Hennes +3

Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, gr…

cs.AI202112 cited

From Motor Control to Team Play in Simulated Humanoid Football

Siqi Liu, Guy Lever, Zhe Wang +19

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…

cs.MA2019

A Generalized Training Approach for Multiagent Learning

Paul Muller, Shayegan Omidshafiei, Mark Rowland +12

This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1)…

cs.LG2018

Human-level performance in first-person multiplayer games with population-based deep reinforcement learning

Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning +15

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based g…