activity
20182026
most citedHuman-level performance in first-person multiplayer games with population-based deep reinforcement learning

693 citations · 739 across the 24 of their papers we have counts for

collaborators

24 papers

cs.GT2026

Paradoxes of Game Theoretic Equilibria and Price of Anarchy

Georgios Piliouras, Ian Gemp, Siqi Liu +1

For decades, static solution concepts (Nash, Correlated, and Coarse Correlated Equilibria) and the Price of Anarchy (PoA) have formed the bedrock of algorithmic game theory, with n…

cs.GT2026

Deep Incentive Design with Differentiable Equilibrium Blocks

Vinzenz Thoma, Georgios Piliouras, Luke Marris

Automated design of multi-agent interactions with desirable equilibrium outcomes is inherently difficult due to the computational hardness, non-uniqueness, and instability of the r…

cs.GT2025

Deviation Ratings: A General, Clone-Invariant Rating Method

Luke Marris, Siqi Liu, Ian Gemp +2

Many real-world multi-agent or multi-task evaluation scenarios can be naturally modelled as normal-form games due to inherent strategic (adversarial, cooperative, and mixed motive)…

cs.GT2025

Re-evaluating Open-ended Evaluation of Large Language Models

Siqi Liu, Ian Gemp, Luke Marris +3

Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Op…

cs.GT2024

Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning

Ian Gemp, Andreas Haupt, Luke Marris +2

Behavioral diversity, expert imitation, fairness, safety goals and others give rise to preferences in sequential decision making domains that do not decompose additively across tim…

cs.GT2024

Visualizing 2x2 Normal-Form Games: twoxtwogame LaTeX Package

Luke Marris, Ian Gemp, Siqi Liu +2

Normal-form games with two players, each with two strategies, are the most studied class of games. These so-called 2x2 games are used to model a variety of strategic interactions.…

cs.GT2024

NfgTransformer: Equivariant Representation Learning for Normal-form Games

Siqi Liu, Luke Marris, Georgios Piliouras +2

Normal-form games (NFGs) are the fundamental model of strategic interaction. We study their representation using neural networks. We describe the inherent equivariance of NFGs -- a…

cs.GT2024

Approximating the Core via Iterative Coalition Sampling

Ian Gemp, Marc Lanctot, Luke Marris +11

The core is a central solution concept in cooperative game theory, defined as the set of feasible allocations or payments such that no subset of agents has incentive to break away…

cs.CL2024★ 2 cited

Steering Language Models with Game-Theoretic Solvers

Ian Gemp, Roma Patel, Yoram Bachrach +6

Mathematical models of interactions among rational agents have long been studied in game theory. However these interactions are often over a small set of discrete game actions whic…

cs.AI2024

Neural Population Learning beyond Symmetric Zero-sum Games

Siqi Liu, Luke Marris, Marc Lanctot +3

We study computationally efficient methods for finding equilibria in n-player general-sum games, specifically ones that afford complex visuomotor skills. We show how existing metho…

cs.AI2023★ 1 cited

Evaluating Agents using Social Choice Theory

Marc Lanctot, Kate Larson, Yoram Bachrach +6

We argue that many general evaluation problems can be viewed through the lens of voting theory. Each task is interpreted as a separate voter, which requires only ordinal rankings o…

cs.GT2023★ 2 cited

Approximating Nash Equilibria in Normal-Form Games via Stochastic Optimization

Ian Gemp, Luke Marris, Georgios Piliouras

We propose the first loss function for approximate Nash equilibria of normal-form games that is amenable to unbiased Monte Carlo estimation. This construction allows us to deploy s…

cs.GT2023

Equilibrium-Invariant Embedding, Metric Space, and Fundamental Set of Normal-Form Games

Luke Marris, Ian Gemp, Georgios Piliouras

Equilibrium solution concepts of normal-form games, such as Nash equilibria, correlated equilibria, and coarse correlated equilibria, describe the joint strategy profiles from whic…

cs.GT2023

Generative Adversarial Equilibrium Solvers

Denizalp Goktas, David C. Parkes, Ian Gemp +5

We introduce the use of generative adversarial learning to compute equilibria in general game-theoretic settings, specifically the generalized Nash equilibrium (GNE) in pseudo-game…

cs.AI2023★ 1 cited

Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning

Zun Li, Marc Lanctot, Kevin R. McKee +7

Opponent modeling methods typically involve two crucial steps: building a belief distribution over opponents' strategies, and exploiting this opponent model by playing a best respo…

cs.GT2022

Game Theoretic Rating in N-player general-sum games with Equilibria

Luke Marris, Marc Lanctot, Ian Gemp +5

Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Tr…

cs.LG2022★ 1 cited

Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers

Luke Marris, Ian Gemp, Thomas Anthony +3

Solution concepts such as Nash Equilibria, Correlated Equilibria, and Coarse Correlated Equilibria are useful components for many multiagent machine learning algorithms. Unfortunat…

cs.MA2022

Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments

Ian Gemp, Thomas Anthony, Yoram Bachrach +24

The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simul…

cs.AI2022★ 1 cited

Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games

Siqi Liu, Marc Lanctot, Luke Marris +1

Learning to play optimally against any mixture over a diverse set of strategies is of important practical interests in competitive games. In this paper, we propose simplex-NeuPL th…

cs.AI2022★ 1 cited

NeuPL: Neural Population Learning

Siqi Liu, Luke Marris, Daniel Hennes +3

Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, gr…

cs.MA2021★ 3 cited

Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers

Luke Marris, Paul Muller, Marc Lanctot +2

Two-player, constant-sum games are well studied in the literature, but there has been limited progress outside of this setting. We propose Joint Policy-Space Response Oracles (JPSR…

cs.AI2021★ 12 cited

From Motor Control to Team Play in Simulated Humanoid Football

Siqi Liu, Guy Lever, Zhe Wang +19

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…

cs.MA2019★ 22 cited

A Generalized Training Approach for Multiagent Learning

Paul Muller, Shayegan Omidshafiei, Mark Rowland +12

This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1)…

cs.LG2018★ 693 cited

Human-level performance in first-person multiplayer games with population-based deep reinforcement learning

Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning +15

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based g…