693 citations · 739 across the 24 of their papers we have counts for
5 papers · 1 filter
Game Theoretic Rating in N-player general-sum games with Equilibria
Luke Marris, Marc Lanctot, Ian Gemp +5
Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Tr…
Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers
Luke Marris, Ian Gemp, Thomas Anthony +3
Solution concepts such as Nash Equilibria, Correlated Equilibria, and Coarse Correlated Equilibria are useful components for many multiagent machine learning algorithms. Unfortunat…
Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments
Ian Gemp, Thomas Anthony, Yoram Bachrach +24
The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simul…
Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games
Siqi Liu, Marc Lanctot, Luke Marris +1
Learning to play optimally against any mixture over a diverse set of strategies is of important practical interests in competitive games. In this paper, we propose simplex-NeuPL th…
NeuPL: Neural Population Learning
Siqi Liu, Luke Marris, Daniel Hennes +3
Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, gr…