activity
20182026
most citedHuman-level performance in first-person multiplayer games with population-based deep reinforcement learning

693 citations · 739 across the 24 of their papers we have counts for

collaborators
Showing 2022Show all

5 papers · 1 filter

cs.GT2022

Game Theoretic Rating in N-player general-sum games with Equilibria

Luke Marris, Marc Lanctot, Ian Gemp +5

Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting. Tr…

cs.LG2022★ 1 cited

Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers

Luke Marris, Ian Gemp, Thomas Anthony +3

Solution concepts such as Nash Equilibria, Correlated Equilibria, and Coarse Correlated Equilibria are useful components for many multiagent machine learning algorithms. Unfortunat…

cs.MA2022

Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments

Ian Gemp, Thomas Anthony, Yoram Bachrach +24

The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simul…

cs.AI2022★ 1 cited

Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games

Siqi Liu, Marc Lanctot, Luke Marris +1

Learning to play optimally against any mixture over a diverse set of strategies is of important practical interests in competitive games. In this paper, we propose simplex-NeuPL th…

cs.AI2022★ 1 cited

NeuPL: Neural Population Learning

Siqi Liu, Luke Marris, Daniel Hennes +3

Learning in strategy games (e.g. StarCraft, poker) requires the discovery of diverse policies. This is often achieved by iteratively training new policies against existing ones, gr…