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20202025
most citedLarge Language Models and Games: A Survey and Roadmap

122 citations · 260 across the 25 of their papers we have counts for

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Showing 2023Show all

7 papers · 1 filter

cs.AI2023

Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games

Sam Earle, M Charity, Dipika Rajesh +2

We explore the generation of diverse environments using the Amorphous Fortress (AF) simulation framework. AF defines a set of Finite State Machine (FSM) nodes and edges that can be…

cs.NE2023

Evolutionary Machine Learning and Games

Julian Togelius, Ahmed Khalifa, Sam Earle +2

Evolutionary machine learning (EML) has been applied to games in multiple ways, and for multiple different purposes. Importantly, AI research in games is not only about playing gam…

cs.AI2023

Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs

M Charity, Dipika Rajesh, Sam Earle +1

We introduce a system called Amorphous Fortress -- an abstract, yet spatial, open-ended artificial life simulation. In this environment, the agents are represented as finite-state…

cs.NE2023★ 40 cited

LLMatic: Neural Architecture Search via Large Language Models and Quality Diversity Optimization

Muhammad U. Nasir, Sam Earle, Christopher Cleghorn +2

Large Language Models (LLMs) have emerged as powerful tools capable of accomplishing a broad spectrum of tasks. Their abilities span numerous areas, and one area where they have ma…

cs.AI2023

Controllable Path of Destruction

Matthew Siper, Sam Earle, Zehua Jiang +2

Path of Destruction (PoD) is a self-supervised method for learning iterative generators. The core idea is to produce a training set by destroying a set of artifacts, and for each d…

cs.AI2023★ 83 cited

Level Generation Through Large Language Models

Graham Todd, Sam Earle, Muhammad Umair Nasir +2

Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they genera…

cs.LG2023

Pathfinding Neural Cellular Automata

Sam Earle, Ozlem Yildiz, Julian Togelius +1

Pathfinding makes up an important sub-component of a broad range of complex tasks in AI, such as robot path planning, transport routing, and game playing. While classical algorithm…