122 citations · 260 across the 25 of their papers we have counts for
Showing 2020Show all
2 papers · 1 filter
cs.LG2020★ 9 cited
Using Fractal Neural Networks to Play SimCity 1 and Conway's Game of Life at Variable Scales
Sam Earle
We introduce gym-city, a Reinforcement Learning environment that uses SimCity 1's game engine to simulate an urban environment, wherein agents might seek to optimize one or a combi…
cs.LG2020
PCGRL: Procedural Content Generation via Reinforcement Learning
Ahmed Khalifa, Philip Bontrager, Sam Earle +1
We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design…