122 citations · 260 across the 25 of their papers we have counts for
3 papers · 1 filter
Illuminating Diverse Neural Cellular Automata for Level Generation
Sam Earle, Justin Snider, Matthew C. Fontaine +2
We present a method of generating diverse collections of neural cellular automata (NCA) to design video game levels. While NCAs have so far only been trained via supervised learnin…
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon
Michael Cerny Green, Victoria Yen, Sam Earle +3
This paper introduces MicroRCT, a novel open source simulator inspired by the theme park sandbox game RollerCoaster Tycoon. The goal in MicroRCT is to place rides and shops in an a…
Learning Controllable Content Generators
Sam Earle, Maria Edwards, Ahmed Khalifa +2
It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-spe…