9 citations · 9 across the 1 of their papers we have counts for
4 papers
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon
Michael Cerny Green, Victoria Yen, Sam Earle +3
This paper introduces MicroRCT, a novel open source simulator inspired by the theme park sandbox game RollerCoaster Tycoon. The goal in MicroRCT is to place rides and shops in an a…
Learning Controllable Content Generators
Sam Earle, Maria Edwards, Ahmed Khalifa +2
It has recently been shown that reinforcement learning can be used to train generators capable of producing high-quality game levels, with quality defined in terms of some user-spe…
Using Fractal Neural Networks to Play SimCity 1 and Conway's Game of Life at Variable Scales
Sam Earle
We introduce gym-city, a Reinforcement Learning environment that uses SimCity 1's game engine to simulate an urban environment, wherein agents might seek to optimize one or a combi…
PCGRL: Procedural Content Generation via Reinforcement Learning
Ahmed Khalifa, Philip Bontrager, Sam Earle +1
We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design…