activity
20112023
most citedEnergy-based Out-of-distribution Detection

435 citations · 1.3k across the 28 of their papers we have counts for

collaborators

32 papers

cs.DC2023★ 1 cited

BOBA: A Parallel Lightweight Graph Reordering Algorithm with Heavyweight Implications

Matthew Drescher, Muhammad A. Awad, Serban D. Porumbescu +1

We describe a simple parallel-friendly lightweight graph reordering algorithm for COO graphs (edge lists). Our ``Batched Order By Attachment'' (BOBA) algorithm is linear in the num…

cs.DS2023★ 5 cited

Stream-K: Work-centric Parallel Decomposition for Dense Matrix-Matrix Multiplication on the GPU

Muhammad Osama, Duane Merrill, Cris Cecka +2

We introduce Stream-K, a work-centric parallelization of matrix multiplication (GEMM) and related computations in dense linear algebra. Whereas contemporary decompositions are prim…

cs.DC2022★ 9 cited

Essentials of Parallel Graph Analytics

Muhammad Osama, Serban D. Porumbescu, John D. Owens

We identify the graph data structure, frontiers, operators, an iterative loop structure, and convergence conditions as essential components of graph analytics systems based on the…

cs.LG2022

Building a Performance Model for Deep Learning Recommendation Model Training on GPUs

Zhongyi Lin, Louis Feng, Ehsan K. Ardestani +5

We devise a performance model for GPU training of Deep Learning Recommendation Models (DLRM), whose GPU utilization is low compared to other well-optimized CV and NLP models. We sh…

cs.DC2021★ 1 cited

Atos: A Task-Parallel GPU Dynamic Scheduling Framework for Dynamic Irregular Computations

Yuxin Chen, Benjamin Brock, Serban Porumbescu +3

We present Atos, a task-parallel GPU dynamic scheduling framework that is especially suited to dynamic irregular applications. Compared to the dominant Bulk Synchronous Parallel (B…

cs.GR2021★ 7 cited

Supporting Unified Shader Specialization by Co-opting C++ Features

Kerry A. Seitz, Theresa Foley, Serban D. Porumbescu +1

Modern unified programming models (such as CUDA and SYCL) that combine host (CPU) code and GPU code into the same programming language, same file, and same lexical scope lack adequ…

cs.DS2021

Better GPU Hash Tables

Muhammad A. Awad, Saman Ashkiani, Serban D. Porumbescu +2

We revisit the problem of building static hash tables on the GPU and design and build three bucketed hash tables that use different probing schemes. Our implementations are lock-fr…

cs.LG2020★ 435 cited

Energy-based Out-of-distribution Detection

Weitang Liu, Xiaoyun Wang, John D. Owens +1

Determining whether inputs are out-of-distribution (OOD) is an essential building block for safely deploying machine learning models in the open world. However, previous methods re…

cs.DC2020★ 8 cited

Fast Gunrock Subgraph Matching (GSM) on GPUs

Leyuan Wang, John D. Owens

In this paper, we propose a GPU-efficient subgraph isomorphism algorithm using the Gunrock graph analytic framework, GSM (Gunrock Subgraph Matching), to compute graph matching on G…

cs.CV2019★ 4 cited

Unsupervised Object Segmentation with Explicit Localization Module

Weitang Liu, Lifeng Wei, James Sharpnack +1

In this paper, we propose a novel architecture that iteratively discovers and segments out the objects of a scene based on the image reconstruction quality. Different from other ap…

cs.DC2019

RDMA vs. RPC for Implementing Distributed Data Structures

Benjamin Brock, Yuxin Chen, Jiakun Yan +3

Distributed data structures are key to implementing scalable applications for scientific simulations and data analysis. In this paper we look at two implementation styles for distr…

cs.DC2019

Fast BFS-Based Triangle Counting on GPUs

Leyuan Wang, John D. Owens

In this paper, we propose a novel method to compute triangle counting on GPUs. Unlike previous formulations of graph matching, our approach is BFS-based by traversing the graph in…

cs.DC2019★ 23 cited

GraphBLAST: A High-Performance Linear Algebra-based Graph Framework on the GPU

Carl Yang, Aydin Buluc, John D. Owens

High-performance implementations of graph algorithms are challenging to implement on new parallel hardware such as GPUs because of three challenges: (1) the difficulty of coming up…

cs.GR2019★ 44 cited

VoroCrust: Voronoi Meshing Without Clipping

Ahmed Abdelkader, Chandrajit L. Bajaj, Mohamed S. Ebeida +4

Polyhedral meshes are increasingly becoming an attractive option with particular advantages over traditional meshes for certain applications. What has been missing is a robust poly…

cs.CV2018★ 2 cited

Object Localization with a Weakly Supervised CapsNet

Weitang Liu, Emad Barsoum, John D. Owens

Inspired by CapsNet's routing-by-agreement mechanism with its ability to learn object properties, we explore if those properties in turn can determine new properties of the objects…

cs.DC2018★ 43 cited

A Comparative Study on Exact Triangle Counting Algorithms on the GPU

Leyuan Wang, Yangzihao Wang, Carl Yang +1

We implement exact triangle counting in graphs on the GPU using three different methodologies: subgraph matching to a triangle pattern; programmable graph analytics, with a set-int…

cs.CG2018

Sampling Conditions for Conforming Voronoi Meshing by the VoroCrust Algorithm

Ahmed Abdelkader, Chandrajit L. Bajaj, Mohamed S. Ebeida +4

We study the problem of decomposing a volume bounded by a smooth surface into a collection of Voronoi cells. Unlike the dual problem of conforming Delaunay meshing, a principled so…

cs.DC2018★ 1 cited

Scalable Breadth-First Search on a GPU Cluster

Yuechao Pan, Roger Pearce, John D. Owens

On a GPU cluster, the ratio of high computing power to communication bandwidth makes scaling breadth-first search (BFS) on a scale-free graph extremely challenging. By separating h…

cs.DC2018★ 2 cited

Implementing Push-Pull Efficiently in GraphBLAS

Carl Yang, Aydin Buluc, John D. Owens

We factor Beamer's push-pull, also known as direction-optimized breadth-first-search (DOBFS) into 3 separable optimizations, and analyze them for generalizability, asymptotic speed…

cs.DC2018★ 8 cited

Design Principles for Sparse Matrix Multiplication on the GPU

Carl Yang, Aydin Buluc, John D. Owens

We implement two novel algorithms for sparse-matrix dense-matrix multiplication (SpMM) on the GPU. Our algorithms expect the sparse input in the popular compressed-sparse-row (CSR)…

cs.DC2017

A Dynamic Hash Table for the GPU

Saman Ashkiani, Martin Farach-Colton, John D. Owens

We design and implement a fully concurrent dynamic hash table for GPUs with comparable performance to the state of the art static hash tables. We propose a warp-cooperative work sh…

cs.DC2017

GPU LSM: A Dynamic Dictionary Data Structure for the GPU

Saman Ashkiani, Shengren Li, Martin Farach-Colton +2

We develop a dynamic dictionary data structure for the GPU, supporting fast insertions and deletions, based on the Log Structured Merge tree (LSM). Our implementation on an NVIDIA…

cs.DC2017★ 12 cited

Gunrock: GPU Graph Analytics

Yangzihao Wang, Yuechao Pan, Andrew Davidson +8

For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to d…

cs.DC2017★ 18 cited

GPU Multisplit: an extended study of a parallel algorithm

Saman Ashkiani, Andrew Davidson, Ulrich Meyer +1

Multisplit is a broadly useful parallel primitive that permutes its input data into contiguous buckets or bins, where the function that categorizes an element into a bucket is prov…