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20112023
most citedEnergy-based Out-of-distribution Detection

435 citations · 1.3k across the 28 of their papers we have counts for

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18 papers · 1 filter

cs.DC2023★ 1 cited

BOBA: A Parallel Lightweight Graph Reordering Algorithm with Heavyweight Implications

Matthew Drescher, Muhammad A. Awad, Serban D. Porumbescu +1

We describe a simple parallel-friendly lightweight graph reordering algorithm for COO graphs (edge lists). Our ``Batched Order By Attachment'' (BOBA) algorithm is linear in the num…

cs.DC2022★ 9 cited

Essentials of Parallel Graph Analytics

Muhammad Osama, Serban D. Porumbescu, John D. Owens

We identify the graph data structure, frontiers, operators, an iterative loop structure, and convergence conditions as essential components of graph analytics systems based on the…

cs.DC2021★ 1 cited

Atos: A Task-Parallel GPU Dynamic Scheduling Framework for Dynamic Irregular Computations

Yuxin Chen, Benjamin Brock, Serban Porumbescu +3

We present Atos, a task-parallel GPU dynamic scheduling framework that is especially suited to dynamic irregular applications. Compared to the dominant Bulk Synchronous Parallel (B…

cs.DC2020★ 8 cited

Fast Gunrock Subgraph Matching (GSM) on GPUs

Leyuan Wang, John D. Owens

In this paper, we propose a GPU-efficient subgraph isomorphism algorithm using the Gunrock graph analytic framework, GSM (Gunrock Subgraph Matching), to compute graph matching on G…

cs.DC2019

RDMA vs. RPC for Implementing Distributed Data Structures

Benjamin Brock, Yuxin Chen, Jiakun Yan +3

Distributed data structures are key to implementing scalable applications for scientific simulations and data analysis. In this paper we look at two implementation styles for distr…

cs.DC2019

Fast BFS-Based Triangle Counting on GPUs

Leyuan Wang, John D. Owens

In this paper, we propose a novel method to compute triangle counting on GPUs. Unlike previous formulations of graph matching, our approach is BFS-based by traversing the graph in…

cs.DC2019★ 23 cited

GraphBLAST: A High-Performance Linear Algebra-based Graph Framework on the GPU

Carl Yang, Aydin Buluc, John D. Owens

High-performance implementations of graph algorithms are challenging to implement on new parallel hardware such as GPUs because of three challenges: (1) the difficulty of coming up…

cs.DC2018★ 43 cited

A Comparative Study on Exact Triangle Counting Algorithms on the GPU

Leyuan Wang, Yangzihao Wang, Carl Yang +1

We implement exact triangle counting in graphs on the GPU using three different methodologies: subgraph matching to a triangle pattern; programmable graph analytics, with a set-int…

cs.DC2018★ 1 cited

Scalable Breadth-First Search on a GPU Cluster

Yuechao Pan, Roger Pearce, John D. Owens

On a GPU cluster, the ratio of high computing power to communication bandwidth makes scaling breadth-first search (BFS) on a scale-free graph extremely challenging. By separating h…

cs.DC2018★ 2 cited

Implementing Push-Pull Efficiently in GraphBLAS

Carl Yang, Aydin Buluc, John D. Owens

We factor Beamer's push-pull, also known as direction-optimized breadth-first-search (DOBFS) into 3 separable optimizations, and analyze them for generalizability, asymptotic speed…

cs.DC2018★ 8 cited

Design Principles for Sparse Matrix Multiplication on the GPU

Carl Yang, Aydin Buluc, John D. Owens

We implement two novel algorithms for sparse-matrix dense-matrix multiplication (SpMM) on the GPU. Our algorithms expect the sparse input in the popular compressed-sparse-row (CSR)…

cs.DC2017

A Dynamic Hash Table for the GPU

Saman Ashkiani, Martin Farach-Colton, John D. Owens

We design and implement a fully concurrent dynamic hash table for GPUs with comparable performance to the state of the art static hash tables. We propose a warp-cooperative work sh…

cs.DC2017

GPU LSM: A Dynamic Dictionary Data Structure for the GPU

Saman Ashkiani, Shengren Li, Martin Farach-Colton +2

We develop a dynamic dictionary data structure for the GPU, supporting fast insertions and deletions, based on the Log Structured Merge tree (LSM). Our implementation on an NVIDIA…

cs.DC2017★ 12 cited

Gunrock: GPU Graph Analytics

Yangzihao Wang, Yuechao Pan, Andrew Davidson +8

For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to d…

cs.DC2017★ 18 cited

GPU Multisplit: an extended study of a parallel algorithm

Saman Ashkiani, Andrew Davidson, Ulrich Meyer +1

Multisplit is a broadly useful parallel primitive that permutes its input data into contiguous buckets or bins, where the function that categorizes an element into a bucket is prov…

cs.DC2015★ 9 cited

Multi-GPU Graph Analytics

Yuechao Pan, Yangzihao Wang, Yuduo Wu +2

We present a single-node, multi-GPU programmable graph processing library that allows programmers to easily extend single-GPU graph algorithms to achieve scalable performance on la…

cs.DC2015★ 339 cited

Gunrock: A High-Performance Graph Processing Library on the GPU

Yangzihao Wang, Andrew Davidson, Yuechao Pan +3

For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs have been two significant challenges for develo…

cs.DC2013★ 2 cited

A GPU Implementation for Two-Dimensional Shallow Water Modeling

Kerry A. Seitz, Alex Kennedy, Owen Ransom +2

In this paper, we present a GPU implementation of a two-dimensional shallow water model. Water simulations are useful for modeling floods, river/reservoir behavior, and dam break s…