A Comparative Study on Exact Triangle Counting Algorithms on the GPU
arXiv:1804.06926 · doi:10.1145/2915516.2915521
Abstract
We implement exact triangle counting in graphs on the GPU using three different methodologies: subgraph matching to a triangle pattern; programmable graph analytics, with a set-intersection approach; and a matrix formulation based on sparse matrix-matrix multiplies. All three deliver best-of-class performance over CPU implementations and over comparable GPU implementations, with the graph-analytic approach achieving the best performance due to its ability to exploit efficient filtering steps to remove unnecessary work and its high-performance set-intersection core.
7 pages, 6 figures and 2 tables
References in corpus (2)
Cited by in corpus (7)
- Static Graph Challenge: Subgraph Isomorphism
- TRUST: Triangle Counting Reloaded on GPUs
- GraphChallenge.org: Raising the Bar on Graph Analytic Performance
- Parallelizing Maximal Clique Enumeration on GPUs
- A 2D Parallel Triangle Counting Algorithm for Distributed-Memory Architectures
- GraphChallenge.org Triangle Counting Performance
- On Large-Scale Graph Generation with Validation of Diverse Triangle Statistics at Edges and Vertices