435 citations · 1.3k across the 28 of their papers we have counts for
5 papers · 1 filter
Unsupervised Object Segmentation with Explicit Localization Module
Weitang Liu, Lifeng Wei, James Sharpnack +1
In this paper, we propose a novel architecture that iteratively discovers and segments out the objects of a scene based on the image reconstruction quality. Different from other ap…
RDMA vs. RPC for Implementing Distributed Data Structures
Benjamin Brock, Yuxin Chen, Jiakun Yan +3
Distributed data structures are key to implementing scalable applications for scientific simulations and data analysis. In this paper we look at two implementation styles for distr…
Fast BFS-Based Triangle Counting on GPUs
Leyuan Wang, John D. Owens
In this paper, we propose a novel method to compute triangle counting on GPUs. Unlike previous formulations of graph matching, our approach is BFS-based by traversing the graph in…
GraphBLAST: A High-Performance Linear Algebra-based Graph Framework on the GPU
Carl Yang, Aydin Buluc, John D. Owens
High-performance implementations of graph algorithms are challenging to implement on new parallel hardware such as GPUs because of three challenges: (1) the difficulty of coming up…
VoroCrust: Voronoi Meshing Without Clipping
Ahmed Abdelkader, Chandrajit L. Bajaj, Mohamed S. Ebeida +4
Polyhedral meshes are increasingly becoming an attractive option with particular advantages over traditional meshes for certain applications. What has been missing is a robust poly…