activity
20162023
most citedBehavior and path planning for the coalition of cognitive robots in smart relocation tasks

14 citations · 52 across the 24 of their papers we have counts for

collaborators

27 papers

cs.AI2023

Relational Object-Centric Actor-Critic

Leonid Ugadiarov, Vitaliy Vorobyov, Aleksandr I. Panov

The advances in unsupervised object-centric representation learning have significantly improved its application to downstream tasks. Recent works highlight that disentangled object…

cs.LG2023

Learning Successor Features with Distributed Hebbian Temporal Memory

Evgenii Dzhivelikian, Petr Kuderov, Aleksandr I. Panov

This paper presents a novel approach to address the challenge of online sequence learning for decision making under uncertainty in non-stationary, partially observable environments…

cs.RO2023

Evaluation of Safety Constraints in Autonomous Navigation with Deep Reinforcement Learning

Brian Angulo, Gregory Gorbov, Aleksandr Panov +1

While reinforcement learning algorithms have had great success in the field of autonomous navigation, they cannot be straightforwardly applied to the real autonomous systems withou…

cs.AI2023

Monte-Carlo Tree Search for Multi-Agent Pathfinding: Preliminary Results

Yelisey Pitanov, Alexey Skrynnik, Anton Andreychuk +2

In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal v…

cs.LG2023★ 1 cited

Recurrent Action Transformer with Memory

Egor Cherepanov, Alexey Staroverov, Alexey K. Kovalev +1

Transformers have become increasingly popular in offline reinforcement learning (RL) due to their ability to treat agent trajectories as sequences, reframing policy learning as a s…

cs.LG2023

Intrinsic Motivation in Model-based Reinforcement Learning: A Brief Review

Artem Latyshev, Aleksandr I. Panov

The reinforcement learning research area contains a wide range of methods for solving the problems of intelligent agent control. Despite the progress that has been made, the task o…

cs.LG2022★ 4 cited

Reinforcement Learning with Success Induced Task Prioritization

Maria Nesterova, Alexey Skrynnik, Aleksandr Panov

Many challenging reinforcement learning (RL) problems require designing a distribution of tasks that can be applied to train effective policies. This distribution of tasks can be s…

cs.CV2022

HPointLoc: Point-based Indoor Place Recognition using Synthetic RGB-D Images

Dmitry Yudin, Yaroslav Solomentsev, Ruslan Musaev +2

We present a novel dataset named as HPointLoc, specially designed for exploring capabilities of visual place recognition in indoor environment and loop detection in simultaneous lo…

cs.RO2022

Policy Optimization to Learn Adaptive Motion Primitives in Path Planning with Dynamic Obstacles

Brian Angulo, Aleksandr Panov, Konstantin Yakovlev

This paper addresses the kinodynamic motion planning for non-holonomic robots in dynamic environments with both static and dynamic obstacles -- a challenging problem that lacks a u…

cs.AI2022

TransPath: Learning Heuristics For Grid-Based Pathfinding via Transformers

Daniil Kirilenko, Anton Andreychuk, Aleksandr Panov +1

Heuristic search algorithms, e.g. A*, are the commonly used tools for pathfinding on grids, i.e. graphs of regular structure that are widely employed to represent environments in r…

cs.CL2022★ 2 cited

Collecting Interactive Multi-modal Datasets for Grounded Language Understanding

Shrestha Mohanty, Negar Arabzadeh, Milagro Teruel +9

Human intelligence can remarkably adapt quickly to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by…

cs.AI2022★ 1 cited

Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructions

Alexey Skrynnik, Zoya Volovikova, Marc-Alexandre Côté +9

The adoption of pre-trained language models to generate action plans for embodied agents is a promising research strategy. However, execution of instructions in real or simulated e…

cs.LG2022★ 6 cited

POGEMA: Partially Observable Grid Environment for Multiple Agents

Alexey Skrynnik, Anton Andreychuk, Konstantin Yakovlev +1

We introduce POGEMA (https://github.com/AIRI-Institute/pogema) a sandbox for challenging partially observable multi-agent pathfinding (PO-MAPF) problems . This is a grid-based envi…

cs.LG2022★ 4 cited

IGLU Gridworld: Simple and Fast Environment for Embodied Dialog Agents

Artem Zholus, Alexey Skrynnik, Shrestha Mohanty +5

We present the IGLU Gridworld: a reinforcement learning environment for building and evaluating language conditioned embodied agents in a scalable way. The environment features vis…

cs.CL2022★ 6 cited

IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 2022

Julia Kiseleva, Alexey Skrynnik, Artem Zholus +14

Human intelligence has the remarkable ability to adapt to new tasks and environments quickly. Starting from a very young age, humans acquire new skills and learn how to solve new t…

cs.CL2022★ 5 cited

Interactive Grounded Language Understanding in a Collaborative Environment: IGLU 2021

Julia Kiseleva, Ziming Li, Mohammad Aliannejadi +18

Human intelligence has the remarkable ability to quickly adapt to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new t…

cs.LG2021

Multitask Adaptation by Retrospective Exploration with Learned World Models

Artem Zholus, Aleksandr I. Panov

Model-based reinforcement learning (MBRL) allows solving complex tasks in a sample-efficient manner. However, no information is reused between the tasks. In this work, we propose a…

cs.AI2021★ 3 cited

NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environment

Julia Kiseleva, Ziming Li, Mohammad Aliannejadi +12

Human intelligence has the remarkable ability to adapt to new tasks and environments quickly. Starting from a very young age, humans acquire new skills and learn how to solve new t…

cs.LG2021

Long-Term Exploration in Persistent MDPs

Leonid Ugadiarov, Alexey Skrynnik, Aleksandr I. Panov

Exploration is an essential part of reinforcement learning, which restricts the quality of learned policy. Hard-exploration environments are defined by huge state space and sparse…

cs.AI2021★ 2 cited

Landmark Policy Optimization for Object Navigation Task

Aleksey Staroverov, Aleksandr I. Panov

This work studies object goal navigation task, which involves navigating to the closest object related to the given semantic category in unseen environments. Recent works have show…

cs.LG2021

Q-Mixing Network for Multi-Agent Pathfinding in Partially Observable Grid Environments

Vasilii Davydov, Alexey Skrynnik, Konstantin Yakovlev +1

In this paper, we consider the problem of multi-agent navigation in partially observable grid environments. This problem is challenging for centralized planning approaches as they,…

cs.LG2020

Delta Schema Network in Model-based Reinforcement Learning

Andrey Gorodetskiy, Alexandra Shlychkova, Aleksandr I. Panov

This work is devoted to unresolved problems of Artificial General Intelligence - the inefficiency of transfer learning. One of the mechanisms that are used to solve this problem in…

cs.LG2020★ 2 cited

Forgetful Experience Replay in Hierarchical Reinforcement Learning from Demonstrations

Alexey Skrynnik, Aleksey Staroverov, Ermek Aitygulov +3

Currently, deep reinforcement learning (RL) shows impressive results in complex gaming and robotic environments. Often these results are achieved at the expense of huge computation…

cs.AI2019

Hierarchical Deep Q-Network from Imperfect Demonstrations in Minecraft

Alexey Skrynnik, Aleksey Staroverov, Ermek Aitygulov +3

We present Hierarchical Deep Q-Network (HDQfD) that took first place in the MineRL competition. HDQfD works on imperfect demonstrations and utilizes the hierarchical structure of e…