activity
20192023
most citedMulti-UAV Visual Coverage of Partially Known 3D Surfaces: Voronoi-based Initialization to Improve Local Optimizers

6 citations · 20 across the 8 of their papers we have counts for

collaborators

10 papers

cs.CV2023★ 5 cited

AutoNeRF: Training Implicit Scene Representations with Autonomous Agents

Pierre Marza, Laetitia Matignon, Olivier Simonin +3

Implicit representations such as Neural Radiance Fields (NeRF) have been shown to be very effective at novel view synthesis. However, these models typically require manual and care…

cs.CV2022★ 1 cited

Multi-Object Navigation with dynamically learned neural implicit representations

Pierre Marza, Laetitia Matignon, Olivier Simonin +1

Understanding and mapping a new environment are core abilities of any autonomously navigating agent. While classical robotics usually estimates maps in a stand-alone manner with SL…

cs.LG2021★ 2 cited

Graph augmented Deep Reinforcement Learning in the GameRLand3D environment

Edward Beeching, Maxim Peter, Philippe Marcotte +4

We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions. In this setting, classical symb…

cs.LG2021★ 3 cited

Godot Reinforcement Learning Agents

Edward Beeching, Jilles Debangoye, Olivier Simonin +1

We present Godot Reinforcement Learning (RL) Agents, an open-source interface for developing environments and agents in the Godot Game Engine. The Godot RL Agents interface allows…

cs.CV2021

Teaching Agents how to Map: Spatial Reasoning for Multi-Object Navigation

Pierre Marza, Laetitia Matignon, Olivier Simonin +1

In the context of visual navigation, the capacity to map a novel environment is necessary for an agent to exploit its observation history in the considered place and efficiently re…

cs.LG2020

Learning to plan with uncertain topological maps

Edward Beeching, Jilles Dibangoye, Olivier Simonin +1

We train an agent to navigate in 3D environments using a hierarchical strategy including a high-level graph based planner and a local policy. Our main contribution is a data driven…

cs.LG2020

EgoMap: Projective mapping and structured egocentric memory for Deep RL

Edward Beeching, Christian Wolf, Jilles Dibangoye +1

Tasks involving localization, memorization and planning in partially observable 3D environments are an ongoing challenge in Deep Reinforcement Learning. We present EgoMap, a spatia…

cs.RO2019

Towards S-NAMO: Socially-aware Navigation Among Movable Obstacles

Benoit Renault, Jacques Saraydaryan, Olivier Simonin

In this paper, we present an in-depth analysis of Navigation Among Movable Obstacles (NAMO) literature, notably highlighting that social acceptability remains an unadressed problem…

cs.LG2019★ 3 cited

Deep Reinforcement Learning on a Budget: 3D Control and Reasoning Without a Supercomputer

Edward Beeching, Christian Wolf, Jilles Dibangoye +1

An important goal of research in Deep Reinforcement Learning in mobile robotics is to train agents capable of solving complex tasks, which require a high level of scene understandi…

cs.RO2019★ 6 cited

Multi-UAV Visual Coverage of Partially Known 3D Surfaces: Voronoi-based Initialization to Improve Local Optimizers

Alessandro Renzaglia, Jilles Dibangoye, Vincent Le Doze +1

In this paper we study the problem of steering a team of Unmanned Aerial Vehicles (UAVs) toward a static configuration which maximizes the visibility of a 3D environment. The UAVs…