activity
20192023
most citedMulti-UAV Visual Coverage of Partially Known 3D Surfaces: Voronoi-based Initialization to Improve Local Optimizers

6 citations · 20 across the 7 of their papers we have counts for

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5 papers · 1 filter

cs.LG2021★ 2 cited

Graph augmented Deep Reinforcement Learning in the GameRLand3D environment

Edward Beeching, Maxim Peter, Philippe Marcotte +4

We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions. In this setting, classical symb…

cs.LG2021★ 3 cited

Godot Reinforcement Learning Agents

Edward Beeching, Jilles Debangoye, Olivier Simonin +1

We present Godot Reinforcement Learning (RL) Agents, an open-source interface for developing environments and agents in the Godot Game Engine. The Godot RL Agents interface allows…

cs.LG2020

Learning to plan with uncertain topological maps

Edward Beeching, Jilles Dibangoye, Olivier Simonin +1

We train an agent to navigate in 3D environments using a hierarchical strategy including a high-level graph based planner and a local policy. Our main contribution is a data driven…

cs.LG2020

EgoMap: Projective mapping and structured egocentric memory for Deep RL

Edward Beeching, Christian Wolf, Jilles Dibangoye +1

Tasks involving localization, memorization and planning in partially observable 3D environments are an ongoing challenge in Deep Reinforcement Learning. We present EgoMap, a spatia…

cs.LG2019★ 3 cited

Deep Reinforcement Learning on a Budget: 3D Control and Reasoning Without a Supercomputer

Edward Beeching, Christian Wolf, Jilles Dibangoye +1

An important goal of research in Deep Reinforcement Learning in mobile robotics is to train agents capable of solving complex tasks, which require a high level of scene understandi…