1.1k citations · 1.4k across the 5 of their papers we have counts for
12 papers
SUPR: A Sparse Unified Part-Based Human Representation
Ahmed A. A. Osman, Timo Bolkart, Dimitrios Tzionas +1
Statistical 3D shape models of the head, hands, and fullbody are widely used in computer vision and graphics. Despite their wide use, we show that existing models of the head and h…
Human-Aware Object Placement for Visual Environment Reconstruction
Hongwei Yi, Chun-Hao P. Huang, Dimitrios Tzionas +5
Humans are in constant contact with the world as they move through it and interact with it. This contact is a vital source of information for understanding 3D humans, 3D scenes, an…
Embodied Hands: Modeling and Capturing Hands and Bodies Together
Javier Romero, Dimitrios Tzionas, Michael J. Black
Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave reali…
Collaborative Regression of Expressive Bodies using Moderation
Yao Feng, Vasileios Choutas, Timo Bolkart +2
Recovering expressive humans from images is essential for understanding human behavior. Methods that estimate 3D bodies, faces, or hands have progressed significantly, yet separate…
Populating 3D Scenes by Learning Human-Scene Interaction
Mohamed Hassan, Partha Ghosh, Joachim Tesch +2
Humans live within a 3D space and constantly interact with it to perform tasks. Such interactions involve physical contact between surfaces that is semantically meaningful. Our goa…
GRAB: A Dataset of Whole-Body Human Grasping of Objects
Omid Taheri, Nima Ghorbani, Michael J. Black +1
Training computers to understand, model, and synthesize human grasping requires a rich dataset containing complex 3D object shapes, detailed contact information, hand pose and shap…