activity
20182026
most citedCode Smells and Refactoring: A Tertiary Systematic Review of Challenges and Observations

218 citations · 448 across the 38 of their papers we have counts for

collaborators
Showing 2022Show all

5 papers · 1 filter

cs.SE2022★ 4 cited

An Approach to Build Consistent Software Architecture Diagrams Using Devops System Descriptors

Jalves Nicacio, Fabio Petrillo

System architecture diagrams play an essential role in understanding system architecture. They encourage more active discussion among participants and make it easier to recall syst…

cs.SE2022

Game Engine Comparative Anatomy

Gabriel C. Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc +1

Video game developers use game engines as a tool to manage complex aspects of game development. While engines play a big role in the success of games, to the best of our knowledge,…

cs.SE2022★ 1 cited

Towards Continuous Systematic Literature Review in Software Engineering

Bianca Minetto Napoleão, Fabio Petrillo, Sylvain Hallé +1

Context: New scientific evidence continuously arises with advances in Software Engineering (SE) research. Conventionally, Systematic Literature Reviews (SLRs) are not updated or up…

cs.SE2022

Video Game Project Management Anti-patterns

Gabriel C. Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc +2

Project Management anti-patterns are well-documented in the software-engineering literature, and studying them allows understanding their impacts on teams and projects. The video g…

cs.SE2022★ 4 cited

Towards Automated Video Game Testing: Still a Long Way to Go

Cristiano Politowski, Yann-Gaël Guéhéneuc, Fabio Petrillo

As the complexity and scope of game development increase, playtesting remains an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of playtest…