activity
20182026
most citedCode Smells and Refactoring: A Tertiary Systematic Review of Challenges and Observations

218 citations · 448 across the 38 of their papers we have counts for

collaborators
Showing 2021Show all

11 papers · 1 filter

cs.SE2021★ 1 cited

Log severity level classification: an approach for systems in production

Eduardo Mendes, Fabio Petrillo

Context: Logs are often the primary source of information for system developers and operations engineers to understand and diagnose the behavior of a software system in production.…

cs.SE2021

Log severity levels matter: A multivocal mapping

Eduardo Mendes, Fabio Petrillo

The choice of log severity level can be challenging and cause problems in producing reliable logging data. However, there is a lack of specifications and practical guidelines to su…

cs.SE2021

Mapping breakpoint types: an exploratory study

Eduardo Andreetta Fontana, Fabio Petrillo

Debugging is a relevant task for finding bugs during software development, maintenance, and evolution. During debugging, developers use modern IDE debuggers to analyze variables, s…

cs.SE2021

Continuous Systematic Literature Review: An Approach for Open Science

Bianca Minetto Napoleão, Fabio Petrillo, Sylvain Hallé

Systematic Literature Reviews (SLRs) play an important role in the Evidence-Based Software Engineering scenario. With the advance of the computer science field and the growth of re…

cs.SE2021

Towards auto-completion on software requirements statements

Carlos Alberto dos Santos, Fabio Petrillo

As software systems become more complex, modern software development requires more attention to human perspectives, and active participation of development teams in requirements el…

cs.SE2021

Towards Logging Noisiness Theory: quality aspects to characterize unwanted log entries

Eduardo Mendes, Fabio Petrillo

Context: Logging tasks track the system's functioning by keeping records of evidence that have been analyzed by monitoring and observability activities. For these activities to be…

cs.SE2021★ 2 cited

What Makes a Game High-rated? Towards Factors of Video Game Success

Gabriel Ullmann, Cristiano Politowski, Yann-Gäel Guéhéneuc +1

As the video game market grows larger, it becomes harder to stand out from the crowd. Launching a successful game involves different aspects. But what are they? In this paper, we i…

cs.RO2021★ 2 cited

Towards Automated Acceptance testing for industrial robots

Marcela G. dos Santos, Fabio Petrillo

Industrial robots are important machines applied in numerous modern industries that execute repetitive tasks with high accuracy, replacing or supporting dangerous jobs. In this kin…

cs.SE2021

Towards improving architectural diagram consistency using system descriptors

Jalves Nicacio, Fabio Petrillo

Communication between practitioners is essential for the system's quality in the DevOps context. To improve this communication, practitioners often use informal diagrams to represe…

cs.SE2021

A Survey of Video Game Testing

Cristiano Politowski, Fabio Petrillo, Yann-Gäel Guéhéneuc

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be as…

cs.RO2021★ 1 cited

Software Engineering for Robotic Systems:a systematic mapping study

Marcela G. dos Santos, Fabio Petrillo

Robots are being applied in a vast range of fields, leading researchers and practitioners to write tasks more complex than in the past. The robot software complexity increases the…