activity
20192026
most citedVR-NeRF: High-Fidelity Virtualized Walkable Spaces

47 citations · 86 across the 38 of their papers we have counts for

collaborators

44 papers

cs.RO2026

Skel-WAM: A Hand-Skeleton-Conditioned World Action Model for Human-to-Robot Manipulation Transfer

Zetao Cai, Yaping Li, Yiqun Wang +8

Robot demonstrations are expensive to collect and often provide limited distributional coverage of task variations. Human videos offer a low-cost source of complementary manipulati…

cs.CV2026

AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction

Yingxiang Xu, Kerui Ren, Wenqi Guo +4

Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality and efficiency. However, ext…

cs.CV2026

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

Renbiao Jin, Mingxin Yang, Yutian Chen +8

Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critica…

cs.CV2026

Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting

Chenjian Gao, Linning Xu, Tianfan Xue

Indoor scene relighting demands photorealism, precise spatial control, and strict multi-view consistency. While diffusion-based image editing models enable semantic lighting manipu…

cs.RO2026

MemoryWAM: Efficient World Action Modeling with Persistent Memory

Sizhe Yang, Juncheng Mu, Tianming Wei +8

Robust robotic manipulation in the real world requires not only an understanding of the current observation, but also memory and dynamics modeling. World action models (WAMs) posse…

cs.CV2026

AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes

Jun Dai, Renbiao Jin, Bo Xu +5

3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motio…

cs.CV2026

AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model

Yutian Chen, Shi Guo, Renbiao Jin +7

Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches m…

cs.CV2026

M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM

Kerui Ren, Guanghao Li, Changjian Jiang +7

Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement i…

cs.RO2026

FutureVLA: Joint Visuomotor Prediction for Vision-Language-Action Model

Xiaoxu Xu, Hao Li, Jinhui Ye +7

Predictive foresight is important to intelligent embodied agents. Since the motor execution of a robot is intrinsically constrained by its visual perception of environmental geomet…

cs.RO2026

DexImit: Learning Bimanual Dexterous Manipulation from Monocular Human Videos

Juncheng Mu, Sizhe Yang, Yiming Bao +6

Data scarcity fundamentally limits the generalization of bimanual dexterous manipulation, as real-world data collection for dexterous hands is expensive and labor-intensive. Human…

cs.CV2026

SynthVerse: A Large-Scale Diverse Synthetic Dataset for Point Tracking

Weiguang Zhao, Haoran Xu, Xingyu Miao +11

Point tracking aims to follow visual points through complex motion, occlusion, and viewpoint changes, and has advanced rapidly with modern foundation models. Yet progress toward ge…

cs.RO2026

Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction

Sizhe Yang, Linning Xu, Hao Li +4

3D spatial perception is fundamental to generalizable robotic manipulation, yet obtaining reliable, high-quality 3D geometry remains challenging. Depth sensors suffer from noise an…

cs.RO2026

SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation

Mu Huang, Hui Wang, Kerui Ren +5

Simulating deformable objects under rich interactions remains a fundamental challenge for real-to-sim robot manipulation, with dynamics jointly driven by environmental effects and…

cs.GR2026

EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing

Xijie Yang, Mulin Yu, Changjian Jiang +6

Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked ill…

cs.CV2026

PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction

Changjian Jiang, Kerui Ren, Xudong Li +8

Streaming reconstruction from monocular image sequences remains challenging, as existing methods typically favor either high-quality rendering or accurate geometry, but rarely both…

cs.CV2025

ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation

Guanghao Li, Kerui Ren, Linning Xu +7

On-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Exi…

cs.LG2025

Reversible GNS for Dissipative Fluids with Consistent Bidirectional Dynamics

Mu Huang, Linning Xu, Mingyue Dai +2

Simulating physically plausible trajectories toward user-defined goals is a fundamental yet challenging task in fluid dynamics. While particle-based simulators can efficiently repr…

cs.GR2025

ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting

Ruijie Zhu, Mulin Yu, Linning Xu +5

3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. I…

cs.CV2025

Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning

Xingjian Ran, Yixuan Li, Linning Xu +2

Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. W…

cs.CV2025

MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation

Kerui Ren, Jiayang Bai, Linning Xu +4

Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios o…

cs.CV2025

HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes

Changjian Jiang, Kerui Ren, Linning Xu +5

High fidelity 3D reconstruction and rendering hinge on capturing precise geometry while preserving photo realistic detail. Most existing methods either fuse these goals into a sing…

cs.GR2025★ 3 cited

Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes

Xijie Yang, Linning Xu, Lihan Jiang +2

3D Gaussian Splatting (3DGS) enables the reconstruction of intricate digital 3D assets from multi-view images by leveraging a set of 3D Gaussian primitives for rendering. Its expli…

cs.CV2025

AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views

Lihan Jiang, Yucheng Mao, Linning Xu +9

We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known…

cs.CV2025

GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models

Miao Tao, Yuanzhen Zhou, Haoran Xu +10

Rendering large-scale 3D Gaussian Splatting (3DGS) model faces significant challenges in achieving real-time, high-fidelity performance on consumer-grade devices. Fully realizing t…