47 citations · 86 across the 38 of their papers we have counts for
7 papers · 1 filter
Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians
Yixuan Li, Xingjian Ran, Linning Xu +6
Buildings are primary components of cities, often featuring repeated elements such as windows and doors. Traditional 3D building asset creation is labor-intensive and requires spec…
Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
Lihan Jiang, Kerui Ren, Mulin Yu +6
Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on sin…
Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
Zimu Liao, Siyan Chen, Rong Fu +9
Recently, 3D Gaussian Splatting (3DGS) has garnered attention for its high fidelity and real-time rendering. However, adapting 3DGS to different camera models, particularly fisheye…
Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text
Xinyang Li, Zhangyu Lai, Linning Xu +5
Recent advancements in 3D generation have leveraged synthetic datasets with ground truth 3D assets and predefined cameras. However, the potential of adopting real-world datasets, w…
Dual3D: Efficient and Consistent Text-to-3D Generation with Dual-mode Multi-view Latent Diffusion
Xinyang Li, Zhangyu Lai, Linning Xu +5
We present Dual3D, a novel text-to-3D generation framework that generates high-quality 3D assets from texts in only minute.The key component is a dual-mode multi-view latent di…
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
Kerui Ren, Lihan Jiang, Tao Lu +4
The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potenti…
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
Mulin Yu, Tao Lu, Linning Xu +3
Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstr…