47 citations · 86 across the 38 of their papers we have counts for
6 papers · 1 filter
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
Tao Lu, Mulin Yu, Linning Xu +4
Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has…
VR-NeRF: High-Fidelity Virtualized Walkable Spaces
Linning Xu, Vasu Agrawal, William Laney +10
We present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To…
MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond
Yixuan Li, Lihan Jiang, Linning Xu +4
Neural radiance fields (NeRF) and its subsequent variants have led to remarkable progress in neural rendering. While most of recent neural rendering works focus on objects and smal…
Grid-guided Neural Radiance Fields for Large Urban Scenes
Linning Xu, Yuanbo Xiangli, Sida Peng +5
Purely MLP-based neural radiance fields (NeRF-based methods) often suffer from underfitting with blurred renderings on large-scale scenes due to limited model capacity. Recent appr…
AssetField: Assets Mining and Reconfiguration in Ground Feature Plane Representation
Yuanbo Xiangli, Linning Xu, Xingang Pan +3
Both indoor and outdoor environments are inherently structured and repetitive. Traditional modeling pipelines keep an asset library storing unique object templates, which is both v…
Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production
Anyi Rao, Xuekun Jiang, Yuwei Guo +5
Amateurs working on mini-films and short-form videos usually spend lots of time and effort on the multi-round complicated process of setting and adjusting scenes, plots, and camera…