activity
20192026
most citedVR-NeRF: High-Fidelity Virtualized Walkable Spaces

47 citations · 86 across the 38 of their papers we have counts for

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32 papers · 1 filter

cs.CV2026

AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction

Yingxiang Xu, Kerui Ren, Wenqi Guo +4

Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality and efficiency. However, ext…

cs.CV2026

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

Renbiao Jin, Mingxin Yang, Yutian Chen +8

Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critica…

cs.CV2026

Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting

Chenjian Gao, Linning Xu, Tianfan Xue

Indoor scene relighting demands photorealism, precise spatial control, and strict multi-view consistency. While diffusion-based image editing models enable semantic lighting manipu…

cs.CV2026

AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes

Jun Dai, Renbiao Jin, Bo Xu +5

3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motio…

cs.CV2026

AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model

Yutian Chen, Shi Guo, Renbiao Jin +7

Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches m…

cs.CV2026

M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM

Kerui Ren, Guanghao Li, Changjian Jiang +7

Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement i…

cs.CV2026

SynthVerse: A Large-Scale Diverse Synthetic Dataset for Point Tracking

Weiguang Zhao, Haoran Xu, Xingyu Miao +11

Point tracking aims to follow visual points through complex motion, occlusion, and viewpoint changes, and has advanced rapidly with modern foundation models. Yet progress toward ge…

cs.CV2026

PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction

Changjian Jiang, Kerui Ren, Xudong Li +8

Streaming reconstruction from monocular image sequences remains challenging, as existing methods typically favor either high-quality rendering or accurate geometry, but rarely both…

cs.CV2025

ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation

Guanghao Li, Kerui Ren, Linning Xu +7

On-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Exi…

cs.CV2025

Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning

Xingjian Ran, Yixuan Li, Linning Xu +2

Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. W…

cs.CV2025

MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation

Kerui Ren, Jiayang Bai, Linning Xu +4

Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios o…

cs.CV2025

HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes

Changjian Jiang, Kerui Ren, Linning Xu +5

High fidelity 3D reconstruction and rendering hinge on capturing precise geometry while preserving photo realistic detail. Most existing methods either fuse these goals into a sing…

cs.CV2025

AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views

Lihan Jiang, Yucheng Mao, Linning Xu +9

We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known…

cs.CV2025

GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models

Miao Tao, Yuanzhen Zhou, Haoran Xu +10

Rendering large-scale 3D Gaussian Splatting (3DGS) model faces significant challenges in achieving real-time, high-fidelity performance on consumer-grade devices. Fully realizing t…

cs.CV2024★ 1 cited

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians

Yixuan Li, Xingjian Ran, Linning Xu +6

Buildings are primary components of cities, often featuring repeated elements such as windows and doors. Traditional 3D building asset creation is labor-intensive and requires spec…

cs.CV2024

Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

Lihan Jiang, Kerui Ren, Mulin Yu +6

Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on sin…

cs.CV2024

Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras

Zimu Liao, Siyan Chen, Rong Fu +9

Recently, 3D Gaussian Splatting (3DGS) has garnered attention for its high fidelity and real-time rendering. However, adapting 3DGS to different camera models, particularly fisheye…

cs.CV2024

Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text

Xinyang Li, Zhangyu Lai, Linning Xu +5

Recent advancements in 3D generation have leveraged synthetic datasets with ground truth 3D assets and predefined cameras. However, the potential of adopting real-world datasets, w…

cs.CV2024★ 1 cited

Dual3D: Efficient and Consistent Text-to-3D Generation with Dual-mode Multi-view Latent Diffusion

Xinyang Li, Zhangyu Lai, Linning Xu +5

We present Dual3D, a novel text-to-3D generation framework that generates high-quality 3D assets from texts in only minute.The key component is a dual-mode multi-view latent di…

cs.CV2024★ 5 cited

Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Kerui Ren, Lihan Jiang, Tao Lu +4

The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potenti…

cs.CV2024★ 6 cited

GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

Mulin Yu, Tao Lu, Linning Xu +3

Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstr…

cs.CV2023★ 4 cited

Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

Tao Lu, Mulin Yu, Linning Xu +4

Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has…

cs.CV2023★ 47 cited

VR-NeRF: High-Fidelity Virtualized Walkable Spaces

Linning Xu, Vasu Agrawal, William Laney +10

We present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To…

cs.CV2023

MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond

Yixuan Li, Lihan Jiang, Linning Xu +4

Neural radiance fields (NeRF) and its subsequent variants have led to remarkable progress in neural rendering. While most of recent neural rendering works focus on objects and smal…