activity
20162024
most citedDeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills

907 citations · 3.2k across the 27 of their papers we have counts for

collaborators

27 papers

cs.RO2024★ 2 cited

Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control

Zhongyu Li, Xue Bin Peng, Pieter Abbeel +3

This paper presents a comprehensive study on using deep reinforcement learning (RL) to create dynamic locomotion controllers for bipedal robots. Going beyond focusing on a single l…

cs.LG2023★ 11 cited

Video Prediction Models as Rewards for Reinforcement Learning

Alejandro Escontrela, Ademi Adeniji, Wilson Yan +6

Specifying reward signals that allow agents to learn complex behaviors is a long-standing challenge in reinforcement learning. A promising approach is to extract preferences for be…

cs.CV2023★ 58 cited

CALM: Conditional Adversarial Latent Models for Directable Virtual Characters

Chen Tessler, Yoni Kasten, Yunrong Guo +3

In this work, we present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual character…

cs.CV2023★ 1 cited

Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion

Davis Rempe, Zhengyi Luo, Xue Bin Peng +5

We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in gui…

cs.RO2023★ 5 cited

RoboPianist: Dexterous Piano Playing with Deep Reinforcement Learning

Kevin Zakka, Philipp Wu, Laura Smith +8

Replicating human-like dexterity in robot hands represents one of the largest open problems in robotics. Reinforcement learning is a promising approach that has achieved impressive…

cs.GR2023★ 2 cited

Synthesizing Physical Character-Scene Interactions

Mohamed Hassan, Yunrong Guo, Tingwu Wang +3

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and…