19 citations · 36 across the 12 of their papers we have counts for
14 papers
A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
Collectible card games are challenging, widely played games that have received increasing attention from the AI research community in recent years. Despite important breakthroughs,…
Communication-Constrained Multi-Robot Exploration with Intermittent Rendezvous
Alysson Ribeiro da Silva, Luiz Chaimowicz, Thales Costa Silva +1
Communication constraints can significantly impact robots' ability to share information, coordinate their movements, and synchronize their actions, thus limiting coordination in Mu…
Analysis and Compilation of Normal Map Generation Techniques for Pixel Art
Rodrigo D. Moreira, Flávio Coutinho, Luiz Chaimowicz
Pixel art is a popular artistic style adopted in the gaming industry, and nowadays, it is often accompanied by modern rendering techniques. One example is dynamic lighting for the…
Generating Pixel Art Character Sprites using GANs
Flávio Coutinho, Luiz Chaimowicz
Iterating on creating pixel art character sprite sheets is essential to the game development process. However, it can take a lot of effort until the final versions containing diffe…
Chemistry-Inspired Pattern Formation with Robotic Swarms
Paulo Rezeck, Luiz Chaimowicz
Self-organized emergent patterns can be widely seen in particle interactions producing complex structures such as chemical elements and molecules. Inspired by these interactions, t…
HeRo 2.0: A Low-Cost Robot for Swarm Robotics Research
Paulo Rezeck, Hector Azpurua, Mauricio FS Correa +1
The current state of electronic component miniaturization coupled with the increasing efficiency in hardware and software allow the development of smaller and compact robotic syste…