Mind Games! Exploring the Impact of Dark Patterns in Mixed Reality Scenarios
arXiv:2506.06774 · doi:10.1145/3743709
Abstract
Mixed Reality (MR) integrates virtual objects with the real world, offering potential but raising concerns about misuse through dark patterns. This study explored the effects of four dark patterns, adapted from prior research, and applied to MR across three targets: places, products, and people. In a two-factorial within-subject study with 74 participants, we analyzed 13 videos simulating MR experiences during a city walk. Results show that all dark patterns significantly reduced user comfort, increased reactance, and decreased the intention to use MR glasses, with the most disruptive effects linked to personal or monetary manipulation. Additionally, the dark patterns of Emotional and Sensory Manipulation and Hiding Information produced similar impacts on the user in MR, suggesting a re-evaluation of current classifications to go beyond deceptive design techniques. Our findings highlight the importance of developing ethical design guidelines and tools to detect and prevent dark patterns as immersive technologies continue to evolve.
References in corpus (11)
- Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence
- The Dark Side of Perceptual Manipulations in Virtual Reality
- About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services
- Short-Form Videos Degrade Our Capacity to Retain Intentions: Effect of Context Switching On Prospective Memory
- Defending Against the Dark Arts: Recognising Dark Patterns in Social Media
- Ethical User Interfaces: Exploring the Effects of Dark Patterns on Facebook
- Memory Manipulations in Extended Reality
- The Dark Side of Augmented Reality: Exploring Manipulative Designs in AR
- Listening to the Voices: Describing Ethical Caveats of Conversational User Interfaces According to Experts and Frequent Users
- Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality
- Balancing the Digital and the Physical: Discussing Push and Pull Factors for Digital Well-being