Defending Against the Dark Arts: Recognising Dark Patterns in Social Media
arXiv:2305.13154 · doi:10.1145/3563657.3595964
Abstract
Interest in unethical user interfaces has grown in HCI over recent years, with researchers identifying malicious design strategies referred to as ''dark patterns''. While such strategies have been described in numerous domains, we lack a thorough understanding of how they operate in social networking services (SNSs). Pivoting towards regulations against such practices, we address this gap by offering novel insights into the types of dark patterns deployed in SNSs and people's ability to recognise them across four widely used mobile SNS applications. Following a cognitive walkthrough, experts (N=6) could identify instances of dark patterns in all four SNSs, including co-occurrences. Based on the results, we designed a novel rating procedure for evaluating the malice of interfaces. Our evaluation shows that regular users (N=193) could differentiate between interfaces featuring dark patterns and those without. Such rating procedures could support policymakers' current moves to regulate deceptive and manipulative designs in online interfaces.
13 pages; 5 tables; and 11 figures. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Designing Interactive Systems Conference (DIS '23), July 10-14, 2023, Pittsburgh, PA, USA, https: //doi.org/10.1145/3563657.3595964
References in corpus (7)
- Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence
- (Un)informed Consent: Studying GDPR Consent Notices in the Field
- I am Definitely Manipulated, Even When I am Aware of it. It s Ridiculous! -- Dark Patterns from the End-User Perspective
- Dark and Bright Patterns in Cookie Consent Requests
- About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services
- Human-GDPR Interaction: Practical Experiences of Accessing Personal Data
- Ethical User Interfaces: Exploring the Effects of Dark Patterns on Facebook
Cited by in corpus (9)
- Listening to the Voices: Describing Ethical Caveats of Conversational User Interfaces According to Experts and Frequent Users
- Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality
- From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition
- Level Up or Game Over: Exploring How Dark Patterns Shape Mobile Games
- A Comparative Study of How People With and Without ADHD Recognise and Avoid Dark Patterns on Social Media
- Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
- Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
- Mind Games! Exploring the Impact of Dark Patterns in Mixed Reality Scenarios
- Access Over Deception: Fighting Deceptive Patterns through Accessibility