activity
20192023
most citedAbout Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services

80 citations · 269 across the 8 of their papers we have counts for

collaborators

10 papers

cs.HC2023★ 52 cited

Defending Against the Dark Arts: Recognising Dark Patterns in Social Media

Thomas Mildner, Merle Freye, Gian-Luca Savino +3

Interest in unethical user interfaces has grown in HCI over recent years, with researchers identifying malicious design strategies referred to as ''dark patterns''. While such stra…

cs.HC2023★ 80 cited

About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services

Thomas Mildner, Gian-Luca Savino, Philip R. Doyle +2

Research in HCI has shown a growing interest in unethical design practices across numerous domains, often referred to as ``dark patterns''. There is, however, a gap in related lite…

cs.HC2022★ 37 cited

"Seeing the Faces Is So Important" -- Experiences From Online Team Meetings on Commercial Virtual Reality Platforms

Michael Bonfert, Anke V. Reinschluessel, Susanne Putze +4

During the Covid-19 pandemic, online meetings became common for daily teamwork in the home office. To understand the opportunities and challenges of meeting in virtual reality (VR)…

cs.HC2022

Rules Of Engagement: Levelling Up To Combat Unethical CUI Design

Thomas Mildner, Philip Doyle, Gian-Luca Savino +1

While a central goal of HCI has always been to create and develop interfaces that are easy to use, a deeper focus has been set more recently on designing interfaces more ethically.…

cs.HC2021

Towards Low-burden Responses to Open Questions in VR

Dmitry Alexandrovsky, Susanne Putze, Alexander Schülke +1

Subjective self-reports in VR user studies is a burdening and often tedious task for the participants. To minimize the disruption with the ongoing experience VR research has starte…

cs.HC2021

Evaluating User Experiences in Mixed Reality

Dmitry Alexandrovsky, Susanne Putze, Valentin Schwind +5

Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavio…

cs.RO2020

Foundations of the Socio-physical Model of Activities (SOMA) for Autonomous Robotic Agents

Daniel Beßler, Robert Porzel, Mihai Pomarlan +5

In this paper, we present foundations of the Socio-physical Model of Activities (SOMA). SOMA represents both the physical as well as the social context of everyday activities. Such…

cs.HC2020★ 4 cited

Towards Generating Virtual Movement from Textual Instructions A Case Study in Quality Assessment

Himangshu Sarma, Robert Porzel, Jan Smeddinck +1

Many application areas ranging from serious games for health to learning by demonstration in robotics, could benefit from large body movement datasets extracted from textual instru…

cs.HC2020★ 78 cited

Unmet Needs and Opportunities for Mobile Translation AI

Daniel J. Liebling, Michal Lahav, Abigail Evans +4

Translation apps and devices are often presented in the context of providing assistance while traveling abroad. However, the spectrum of needs for cross-language communication is m…

cs.HC2019★ 18 cited

Pharos: improving navigation instructions on smartwatches by including global landmarks

N. Wenig, D. Wenig, S. Ernst +3

Landmark-based navigation systems have proven benefits relative to traditional turn-by-turn systems that use street names and distances. However, one obstacle to the implementation…