Surpassing the Classical Limit in Magic Square Game with Distant Quantum Dots Coupled to Optical Cavities
arXiv:2011.01490 · doi:10.1038/s41598-020-79295-x
Abstract
The emergence of quantum technologies is heating up the debate on quantum supremacy, usually focusing on the feasibility of looking good on paper algorithms in realistic settings, due to the vulnerability of quantum systems to myriad sources of noise. In this vein, an interesting example of quantum pseudo-telepathy games that quantum mechanical resources can theoretically outperform classical resources is the Magic Square game (MSG), in which two players play against a referee. Due to noise, however, the unit winning probability of the players can drop well below the classical limit. Here, we propose a timely and unprecedented experimental setup for quantum computation with quantum dots inside optical cavities, along with ancillary photons for realizing interactions between distant dots to implement the MSG. Considering various physical imperfections of our setup, we first show that the MSG can be implemented with the current technology, outperforming the classical resources under realistic conditions. Next, we show that our work gives rise to a new version of the game. That is, if the referee has information on the physical realization and strategy of the players, he can bias the game through filtered randomness and increase his winning probability. We believe our work contributes to not only quantum game theory, but also quantum computing with quantum dots.
11 pages, 5 figures
References in corpus (8)
- Supplementary information for "Quantum supremacy using a programmable superconducting processor"
- An addressable quantum dot qubit with fault-tolerant control fidelity
- Giant optical Faraday rotation induced by a single electron spin in a quantum dot: Applications to entangling remote spins via a single photon
- A Survey on Quantum Channel Capacities
- Quantum information processing with a single photon by input-output process regarding low-Q cavities
- Analysis of Entanglement Measures and LOCC Maximized Quantum Fisher Information of General Two Qubit Systems
- Noise Effects in Quantum Magic Squares Game
- Linear-optical implementations of the iSWAP and controlled NOT gates based on conventional detectors