Enhancing pseudo-telepathy in the Magic Square game
arXiv:1211.1213 · doi:10.1371/journal.pone.0064694
Abstract
We study the possibility of reversing an action of a quantum channel. Our principal objective is to find a specific channel that reverses as accurately as possible an action of a given quantum channel. To achieve this goal we use semidefinite programming. We show the benefits of our method using the quantum pseudo-telepathy Magic Square game with noise. Our strategy is to move the pseudo-telepathy region to higher noise values. We show that it is possible to reverse the action of a noise channel using semidefinite programming.
7 pages, 3 figures
References in corpus (5)
Cited by in corpus (5)
- Decoherence effects in the quantum qubit flip game using Markovian approximation
- Surpassing the Classical Limit in Magic Square Game with Distant Quantum Dots Coupled to Optical Cavities
- Central limit theorem for reducible and irreducible open quantum walks
- Quantum games on evolving random networks
- The correspondence between mutually unbiased bases and mutually orthogonal extraordinary supersquares