Neural Reflectance Fields for Appearance Acquisition
arXiv:2008.03824
Abstract
We present Neural Reflectance Fields, a novel deep scene representation that encodes volume density, normal and reflectance properties at any 3D point in a scene using a fully-connected neural network. We combine this representation with a physically-based differentiable ray marching framework that can render images from a neural reflectance field under any viewpoint and light. We demonstrate that neural reflectance fields can be estimated from images captured with a simple collocated camera-light setup, and accurately model the appearance of real-world scenes with complex geometry and reflectance. Once estimated, they can be used to render photo-realistic images under novel viewpoint and (non-collocated) lighting conditions and accurately reproduce challenging effects like specularities, shadows and occlusions. This allows us to perform high-quality view synthesis and relighting that is significantly better than previous methods. We also demonstrate that we can compose the estimated neural reflectance field of a real scene with traditional scene models and render them using standard Monte Carlo rendering engines. Our work thus enables a complete pipeline from high-quality and practical appearance acquisition to 3D scene composition and rendering.
References in corpus (4)
Cited by in corpus (6)
- Object-Centric Neural Scene Rendering
- Neural Volume Rendering: NeRF And Beyond
- Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing
- NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereo
- DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer
- Template NeRF: Towards Modeling Dense Shape Correspondences from Category-Specific Object Images