activity
20162026
most citedNeural Reflectance Fields for Appearance Acquisition

110 citations · 291 across the 32 of their papers we have counts for

collaborators

37 papers

cs.CV2026

Shedding Light: A Benchmark for Evaluating Lighting Understanding in Generative Image Models

Justine Giroux, Jack Oliver Hilliard, Yannick Hold-Geoffroy +2

Accurate modelling of illumination is central to realistic image synthesis and scene understanding. Yet, there is little exploration into whether image generative models are good a…

cs.CV2026

SPEAR: A Simulator for Photorealistic Embodied AI Research

Mike Roberts, Renhan Wang, Rushikesh Zawar +10

Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited gene…

cs.CV2026

OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation

Yuheng Liu, Xin Lin, Xinke Li +9

Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthe…

cs.CV2026

LightMover: Generative Light Movement with Color and Intensity Controls

Gengze Zhou, Tianyu Wang, Soo Ye Kim +7

We present LightMover, a framework for controllable light manipulation in single images that leverages video diffusion priors to produce physically plausible illumination changes w…

cs.CV2025

RELIC: Interactive Video World Model with Long-Horizon Memory

Yicong Hong, Yiqun Mei, Chongjian Ge +11

A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approa…

cs.CV2025

UniLight: A Unified Representation for Lighting

Zitian Zhang, Iliyan Georgiev, Michael Fischer +3

Lighting has a strong influence on visual appearance, yet understanding and representing lighting in images remains notoriously difficult. Various lighting representations exist, s…

cs.GR2025★ 7 cited

IntrinsicEdit: Precise generative image manipulation in intrinsic space

Linjie Lyu, Valentin Deschaintre, Yannick Hold-Geoffroy +5

Generative diffusion models have advanced image editing with high-quality results and intuitive interfaces such as prompts and semantic drawing. However, these interfaces lack prec…

cs.CV2025

GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR

Christophe Bolduc, Yannick Hold-Geoffroy, Zhixin Shu +1

We present GaSLight, a method that generates spatially-varying lighting from regular images. Our method proposes using HDR Gaussian Splats as light source representation, marking t…

cs.CV2025

MatSwap: Light-aware material transfers in images

Ivan Lopes, Valentin Deschaintre, Yannick Hold-Geoffroy +1

We present MatSwap, a method to transfer materials to designated surfaces in an image photorealistically. Such a task is non-trivial due to the large entanglement of material appea…

cs.CV2025

SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces

Sumit Chaturvedi, Mengwei Ren, Yannick Hold-Geoffroy +3

We introduce SynthLight, a diffusion model for portrait relighting. Our approach frames image relighting as a re-rendering problem, where pixels are transformed in response to chan…

cs.CV2024

Text2Relight: Creative Portrait Relighting with Text Guidance

Junuk Cha, Mengwei Ren, Krishna Kumar Singh +6

We present a lighting-aware image editing pipeline that, given a portrait image and a text prompt, performs single image relighting. Our model modifies the lighting and color of bo…

cs.CV2024

Generative Portrait Shadow Removal

Jae Shin Yoon, Zhixin Shu, Mengwei Ren +4

We introduce a high-fidelity portrait shadow removal model that can effectively enhance the image of a portrait by predicting its appearance under disturbing shadows and highlights…

cs.CV2024

COMPOSE: Comprehensive Portrait Shadow Editing

Andrew Hou, Zhixin Shu, Xuaner Zhang +4

Existing portrait relighting methods struggle with precise control over facial shadows, particularly when faced with challenges such as handling hard shadows from directional light…

cs.CV2024

PanDORA: Casual HDR Radiance Acquisition of Indoor Scenes for Image-based Lighting

Mohammad Reza Karimi Dastjerdi, Dominique Tanguay-Gaudreau, Frédéric Fortier-Chouinard +3

Most novel view synthesis methods -- including Neural Radiance Fields (NeRF) -- struggle to capture the high dynamic range (HDR) radiance required for realistic image-based lightin…

cs.CV2024★ 53 cited

RGBX: Image decomposition and synthesis using material- and lighting-aware diffusion models

Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev +5

The three areas of realistic forward rendering, per-pixel inverse rendering, and generative image synthesis may seem like separate and unrelated sub-fields of graphics and vision.…

cs.CV2024★ 2 cited

LightIt: Illumination Modeling and Control for Diffusion Models

Peter Kocsis, Julien Philip, Kalyan Sunkavalli +2

We introduce LightIt, a method for explicit illumination control for image generation. Recent generative methods lack lighting control, which is crucial to numerous artistic aspect…

cs.CV2023

Diffusion Handles: Enabling 3D Edits for Diffusion Models by Lifting Activations to 3D

Karran Pandey, Paul Guerrero, Matheus Gadelha +3

Diffusion Handles is a novel approach to enabling 3D object edits on diffusion images. We accomplish these edits using existing pre-trained diffusion models, and 2D image depth est…

cs.CV2023

Towards a Perceptual Evaluation Framework for Lighting Estimation

Justine Giroux, Mohammad Reza Karimi Dastjerdi, Yannick Hold-Geoffroy +2

Progress in lighting estimation is tracked by computing existing image quality assessment (IQA) metrics on images from standard datasets. While this may appear to be a reasonable a…

cs.CV2023★ 32 cited

PhotoMat: A Material Generator Learned from Single Flash Photos

Xilong Zhou, Miloš Hašan, Valentin Deschaintre +4

Authoring high-quality digital materials is key to realism in 3D rendering. Previous generative models for materials have been trained exclusively on synthetic data; such data is l…

cs.CV2023★ 4 cited

EverLight: Indoor-Outdoor Editable HDR Lighting Estimation

Mohammad Reza Karimi Dastjerdi, Jonathan Eisenmann, Yannick Hold-Geoffroy +1

Because of the diversity in lighting environments, existing illumination estimation techniques have been designed explicitly on indoor or outdoor environments. Methods have focused…

cs.CV2023

PixHt-Lab: Pixel Height Based Light Effect Generation for Image Compositing

Yichen Sheng, Jianming Zhang, Julien Philip +5

Lighting effects such as shadows or reflections are key in making synthetic images realistic and visually appealing. To generate such effects, traditional computer graphics uses a…

cs.GR2023★ 1 cited

LM-GAN: A Photorealistic All-Weather Parametric Sky Model

Lucas Valença, Ian Maquignaz, Hadi Moazen +3

We present LM-GAN, an HDR sky model that generates photorealistic environment maps with weathered skies. Our sky model retains the flexibility of traditional parametric models and…

cs.CV2022★ 1 cited

Perspective Fields for Single Image Camera Calibration

Linyi Jin, Jianming Zhang, Yannick Hold-Geoffroy +4

Geometric camera calibration is often required for applications that understand the perspective of the image. We propose perspective fields as a representation that models the loca…

cs.CV2022★ 2 cited

A Deep Perceptual Measure for Lens and Camera Calibration

Yannick Hold-Geoffroy, Dominique Piché-Meunier, Kalyan Sunkavalli +3

Image editing and compositing have become ubiquitous in entertainment, from digital art to AR and VR experiences. To produce beautiful composites, the camera needs to be geometrica…