Evolutionary dynamics in the public goods games with switching between punishment and exclusion
arXiv:1812.10124 · doi:10.1063/1.5051422
Abstract
Pro-social punishment and exclusion are common means to elevate the level of cooperation among unrelated individuals. Indeed, it is worth pointing out that the combined use of these two strategies is quite common across human societies. However, it is still not known how a combined strategy where punishment and exclusion are switched can promote cooperation from the theoretical perspective. In this paper, we thus propose two different switching strategies, namely peer switching that is based on peer punishment and peer exclusion, and pool switching that is based on pool punishment and pool exclusion. Individuals adopting the switching strategy will punish defectors when their numbers are below a threshold and exclude them otherwise. We study how the two switching strategies influence the evolutionary dynamics in the public goods game. We show that an intermediate value of the threshold leads to a stable coexistence of cooperators, defectors and players adopting the switching strategy in a well-mixed population, and this regardless of whether the pool-based or the peer-based switching strategy is introduced. Moreover, we show that the pure exclusion strategy alone is able to evoke a limit cycle attractor in the evolutionary dynamics, such that cooperation can coexist with other strategies.
arXiv comment13 two-column pages, 4 figures; accepted for publication in Chaos
References in corpus (20)
- Coevolutionary games - a mini review
- Statistical physics of human cooperation
- Social diversity and promotion of cooperation in the spatial prisoner's dilemma game
- Reward and cooperation in the spatial public goods game
- Interdependent network reciprocity in evolutionary games
- Phase diagrams for the spatial public goods game with pool-punishment
- Competition and cooperation among different punishing strategies in the spatial public goods game
- Probabilistic sharing solves the problem of costly punishment
- Coexistence versus extinction in the stochastic cyclic Lotka-Volterra model
- Self-organization of punishment in structured populations
- Evolutionary advantages of adaptive rewarding
- Competition of tolerant strategies in the spatial public goods game
- Alliance formation with exclusion in the spatial public goods game
- The evolution of cooperation by social exclusion
- A double-edged sword: Benefits and pitfalls of heterogeneous punishment in evolutionary inspection games
- Second-order freeriding on antisocial punishment restores the effectiveness of prosocial punishment
- Evolution of public cooperation in a monitored society with implicated punishment and within-group enforcement
- Voluntary rewards mediate the evolution of pool punishment for maintaining public goods in large populations
- A homoclinic route to asymptotic full cooperation in adaptive networks and its failure
- Shared rewarding overcomes defection traps in generalized volunteer's dilemmas
Cited by in corpus (9)
- Evolutionary dynamics of group cooperation with asymmetrical environmental feedback
- Eco-evolutionary dynamics of cooperation in the presence of policing
- Leaving bads provides better outcome than approaching goods in a social dilemma
- Evolutionary dynamics in state-feedback public goods games with peer punishment
- Coevolutionary dynamics of feedback-evolving games in structured populations
- Social norms of fairness with reputation-based role assignment in the dictator game
- Multiple learning mechanisms promote cooperation in public goods games with project selection
- Costly punishment sustains indirect reciprocity under low defection detectability
- Evolutionary dynamics in public goods games with general frequency-dependent returns