output
20022026
most citedHistorical comparison of gender inequality in scientific careers across countries and disciplines

978 citations

Showing 2023 · cs.HCShow all

11 papers · 2 filters

cs.HC2023★ 6 cited

Subtle Sound Design: Designing for experience blend in a historic house museum

Mia F. Yates, Anders Sundnes Løvlie

In this article, we present and discuss a user-study prototype, developed for Bakkehuset historic house museum in Copenhagen. We examine how the prototype - a digital sound install…

cs.HC2023

Stairway to heaven: designing for an embodied experience with satellite data

Thea Overby Hansen, Maria Leis Jensen, Line Schack Tonnesen +1

This paper explores the design of an interactive installation in a science center which facilitates an embodied experience with satellite data. This addresses a central concern for…

cs.HC2023★ 21 cited

The Body Electric: A NIME designed through and with the somatic experience of singing

Kelsey Cotton, Pedro Sanches, Vasiliki Tsaknaki +1

This paper presents the soma design process of creating Body Electric: a novel interface for the capture and use of biofeedback signals and physiological changes generated in the b…

cs.HC2023★ 5 cited

Challenges and Opportunities in Data Visualization Education: A Call to Action

Benjamin Bach, Mandy Keck, Fateme Rajabiyazdi +18

This paper is a call to action for research and discussion on data visualization education. As visualization evolves and spreads through our professional and personal lives, we nee…

cs.HC2023★ 3 cited

Reflections on Designing and Running Visualization Design and Programming Activities in Courses with Many Students

Søren Knudsen, Mathilde Bech Bennetsen, Terese Kimmie Høj +3

In this paper, we reflect on the educational challenges and research opportunities in running data visualization design activities in the context of large courses. With the increas…

cs.HC2023★ 5 cited

Procedurally generating rules to adapt difficulty for narrative puzzle games

Thomas Volden, Djordje Grbic, Paolo Burelli

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educa…